Throne of miscellania 07 money making
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{{www.oldyorkcellars.comame}} | {{www.oldyorkcellars.com How To Profit From Managing Miscellania In OSRS
Managing Miscellania is an ongoing activity that is unlocked with the completion of the quest Throne of Miscellania. You will be in charge of Miscellania: assigning the residents of the island to collect specific resources, which can then be collected. The higher the players popularity with the citizens, and the more coins invested in the Coffers, the more resources will be acquired. Because of the valuable resources obtained, Managing Miscellania is considered to be highly profitable and can make you a lot of OSRS GOLD Keeping the citizen approval ratings and daily salaries maxed out will allow for maximum profit. Complete OSRS Guide To Managing MiscellaniaRequirements When Managing MiscellaniaThe following quests MUST be completed : The following are RECOMMENDED because they will drastically increase your overall profits :
Now that weve got the Requirements necessary and were allowed to take part in the activity, let us move onto the basics. What will you be doing in the Kingdom of Miscellania?
Depositing Money in the CofferAny investment of coins the player decides to make must be deposited into the coffers, which is then distributed to the workers each day until it runs out. A maximum of 5,, coins may be stored in the coffers initially, however, this maximum increases to 7,, coins after the quest Royal Trouble has been completed. Depositing money into the coffers, or withdrawing whats currently in it, can be done at the upper left portion of the management map which can be opened by talking to Advisor Ghrim. Adjusting the investment of coins in the coffersThe amount of resources collected in a day is determined by the citizens approval rating multiplied by the salary taken out of the coffers, which will always be 10%(Upto 75k) of the amount currently in the Coffers, for that particular day. The collection of resources is calculated day by day based on the approval rating and amount of coins in the Coffers on that day, so keep daily approval and daily salaries at % for maximum rewards. This would mean that at % daily approval you will be paying the citizens 75K daily. Checking Approval RatingThe approval rating can be checked by talking to Advisor Ghrim or by utilizing the Check-Approval option various workers throughout the island have. The Approval Rating ranges from 0% to % and will automatically fall every 24 hours by % OR 1% after completing Royal Trouble Quest. Gaining Approval RatingPlayers can increase their approval rating by helping the subjects of Miscellania (and also Etceteria after Royal Trouble) with various skilling tasks (see table below). Most of the tasks have a level requirement and may require the use of tools. The approval rating will only increase if the subject recognizes the players work by saying Thanks!. Once the approval rating reaches %, the subjects will prevent the player from performing any more tasks. The following are tasks that will increase your approval rating:
Distributing the labor of the subjectsOne can find that there are in total 10 Subjects (15 after Royal Trouble) that can be allocated. The interface to manage this can be brought up by talking to Advisor Ghrim. There are four possible ways to distribute labor:
After Royal Trouble, the player can distribute labor to two additional fields:
The bars denote how much labor is being expended on each resource type. The arrows are used to adjust this labor. All unused labor will be shown in the Idle bar at the lower left of the map. It is essential to use all the subjects available and to never have any of them Idle at any time. Collecting the resources the subjects have gatheredPlayers can collect their obtained resources by talking to Advisor Ghrim. Resources will be directly deposited into the players bank, assuming theres sufficient room to do so, within the last tab the player viewed. If players receive seeds that are present in the seed vault, they will automatically be transferred to the vault rather than the players bank. Recommendations, Tips, and Tricks For Managing Miscellania
Thank you for spending time with us getting to know more about how to make a profit when managing Miscellania. Kingdom of Miscellania is one of many Old School Runescape Activities that despite spending very little effort can still passively gain you a good amount of OSRS gold. Managing Miscellaniais a repeatable reward from the questThrone of Miscellania, in which the player is the regent of the nationof Miscellania. The player is in charge of the subjects on the island by assigning them to collect resources. If the player maintains high popularity with the citizens and invests a considerable number of coins, the subjects will share a portion of their resources with the player. Because many of these resources are valuable, this quest reward is considered to be highly profitable. It is highly recommended to complete Royal Trouble for an increased profit from the increased number of subjects from Etceteria at the minor expense of an increased maximum salary. NOTE: The end time of the Throne of Miscellania quest determines the day reset time on the collection of resources for your Kingdom. If you'd like to collect your resources daily at a certain time, aim to finish your quest at that time. Due to resources being deposited into the player's bank, ultimate iron men cannot gain resources through managing the kingdom! Managing the subjectsThe idea is to manage the island in a way that is most profitable to the player. Players can have the control over three factors that influence productivity by talking to Advisor GhriminMiscellania Castle:
Talking to him brings up an interface with all these options. Players can also speak to Advisor Ghrim via theLunar MagicksspellNPC Contactwithout having to visit Miscellania, but they can only ask about their approval rating and distribute what the subjects collect. Using the contact spell does not allow players to change the amount of money in the coffers. Factors of productivityApproval ratingThe approval rating, ranging from 0% (bad) to % (good), depicts the feelings of the subjects towards the player. The approval rating automatically falls every 24 hours by % or 1% after the completion ofRoyal Trouble. The approval rating can be checked by speaking to one of the several NPC subjects on the island or by talking to Advisor Ghrim. Players can increase their approval rating by helping the subjects aroundMiscellaniain various tasks. These tasks have a level requirement and some also require the use of tools such as a hatchet. The approval rating will only increase if the subject recognises the player's work by saying "Thanks!".Once the approval rating reaches %, the subjects will prevent the player from performing any more tasks. These tasks do yield experience, but it is not recommended that players use them to train skills due to the negligible amounts. Two actions on the island actually decrease the approval rating and include killing the subjects and stealing from market stalls. Since attacking is the default left-click for many citizens, care must be taken to avoid attacking them. High-level players can kill them in one hit, compounding the problem of accidental clicks. Players may wish to make themselves unable to attack by wielding a bow without arrows or a "fun" weapon, as it deals no damage when attacking. Alternatively, players can use the mini-map to click where to go. The amount of resources collected is determined by your approval rating multiplied by the amount of money withdrawn out of the coffers as a salary that day. For example, if your approval rating is 95% and 75, coins is withdrawn that day, 71, coins ( times 75,) will be spent on gathering resources for that day, and coins will be wasted. Rewards are calculated day by day based off the approval of that day, so keep daily approval at % for maximum rewards[1]. Cutting maple or teak trees or raking weeds from herb/flax patches are fast ways to gain approval. The table below outlines the actions that can be performed that influence approval rating. The player may have to perform between 0 and 5 actions without being recognised. The percentage values in the table marked with an (*) need to be checked for accuracy. Note that while doing an action, each time you stop your percentage will be rounded. For example each weedy patch can give +3% favour by clicking away after each successful raking. CoffersThe coffers is an investment of coins that the player uses to pay the subjects for their work. This can be managed by talking to Advisor Ghrim. The completion of the questThrone of Miscellaniaallows for a maximum of 5,,coinsor 7,, coins after Royal Trouble in the treasury. The salaries are paid out to the subjects every 24 hours. The payment time is based upon the time during your last visit.[2] The amount withdrawn from the coffers is always equivalent to 10% of the balance. However 50, coins or 75, coins after Royal Trouble is the maximum amount that can be withdrawn out of the coffers as a salary every 24 hours. It is highly recommended make sure that the maximum amount is withdrawn every day by having at least , coins or , coins after Royal Trouble in the coffers per day for maximum amount of rewards collectible. You can also leave more in the coffer so that you do not need to go back to the island daily if you want. If the player deposits the maximum of 5,, or 7,, coins, 90 maximum withdrawals (91 days) will be made without having to add to the coffers. Note that if you don't have 10 times the amount withdrawn on a given day, the full amount won't be withdrawn, and you'll receive fewer resources for that day. Therefore, if you don't want to gather your resources every day, or you're planning on not playing for a while, you'll want the base amount, times (10 + days between trips - 1) in the coffers. For example, if you completed Royal Trouble, meaning that 75, coins are withdrawn each day, and you don't want to check every 7 days, you'd want 75, x (10 + 7 - 1) or 75, x 16, or 1,, coins in the coffers. Subject distributionThere are 10 subjects (15 after Royal Trouble) available to gather resources. This can be managed by talking to Advisor Ghrim which brings up an interface. Each bar notates a category where you can increase or decrease the number of subjects in that category by clicking the up or down arrows at the right of each bar. Some categories have variants that you can toggle to by clicking on the radio buttons. The subjects can be split any way among the six resource categories, but a maximum of 10 subjects can be assigned to each resource. It is essential to use all the subjects available. You can view how many unused subjects left on the Idle indicator in the bottom left corner of the interface. Suggestions on how to distribute the subjects can be found within the descriptions of each resource below. Note:The game only records the histories of the coffers and the approval rating. This means that just before claiming the rewards, players can switch the subject distribution, which then applies to the entire period. ResourcesThere are many different resources that a player can assign their subjects to. Players can put a maximum of 10 workers in one category as indicated with the vertical bars in the interface while talking to Advisor Ghrim. The rewards are all profitable, but do take into account of variations in profit while comparing with different categories and possibly inconsistent extra profit from bonus items such as gems from mining, birds nests from woodcutting, or caskets from fishing/and cooking as listed below. You may also want to factor in the ease of selling the rewards as some resources produce many different items. The table in the Rewards section below shows all the possible rewards. HarvestingHerb farmingbrings in inconsistent but potentially semi-large profit. Players may gain herbs from tarromin to dwarf weed and the most profitable amongst them are Grimy ranarr weeds that are used to make prayer potions. Flax farmingbrings in very low profit since flax are usually very low in price. It uses the same slot of subjects as herb farming. The bonus items for this resource option include the regular herb seeds between guam and torstol. FishingRaw fishbrings in consistent profit. Players may choose this option to trainCookingwithout the need to spend timeFishing. Cooked fishalsobrings in consistent profit. Be aware that the price of the cooked fishes fluctuates and can exceed the price of raw fish. It is also an option for players to use the cooked fishes for healing during combat. Players can receivecaskets,gems(sapphire through diamond), greenFremennik gloves, greenFremennik boots,tooth half of a key,loop half of a key and/or easyclue scrollsas bonus items when choosing this resource. MiningCoal miningbrings in consistent profit. Players may choose this option as a good alternative to purchasingcoalto trainSmithing. Players will receivegems(sapphire through diamond) as bonus items when choosing this resource. WoodcuttingMaple woodcuttingbrings in inconsistent but potentially large profit. This is due to the chance of gettingbird nestsand their contents as bonus items. it is also an option if players need to obtain logs for trainingFiremakingorFletchingbows without spending the timeWoodcutting. Bird nests are very commonly given as bonuses in quantities of 1 nest per logs cut (if you have % working on Maple trees, you will get logs in one day -> 8 nests.) The profits from seeds varies from getting junk seeds to getting very profitable (fruit) tree seeds like maple seeds, yew seeds or/and magic seeds. Bird nests themselves can be crushed to obtainCrushed nestswhich players require forSaradomin brews, and so a steady profit is obtained from these even when the seeds are not valuable. Hardwood woodcuttingBothTeak woodcuttingandMahogany woodcuttingoften provide consistent but usually lesser profit than other consistently profitable resources from mining or fishing/cooking, although mahogany is better than teak. Even if players need planks forConstruction, which still requires the cost of thesawmillor the use ofPlank Make, they should choose a different option and use the money from that option to purchase logs or planks from other players. Players also receive bird's nests from these options but at a severely lower rate (about 1/3) plus fewer logs received compared to maple woodcutting. FarmingFarming seedsbrings in very low profit so, it is a not a recommended option because of the very low prices of theseedsthat are commonly received, although it is possible (but very rare) to get seeds likeranarrandtorstol. Players who need specific types of seeds are better off choosing a profitable option and using the money to buy seeds. This option should only be chosen if the player needs a diverse collection of low level seeds. The bonus items for this resource include all tree and fruit tree seeds. Cost of materialsGathering each item costs a specific amount. The cost your kingdom spends per item are as follows:
*No Guam, Marrentill, Toadflax, Snapdragon, or Torstol is collected. **Tuna and Swordfish are gathered in a ratio of 10 to 3 (10 tuna to every 3 swordfish). RewardsPlayers can collect the rewards by talking to Advisor Ghrim. Because the reward items go directly to the bank and not the inventory, players need to have enough room in their bank in order to collect their rewards. Collecting can be done at any time, but a player will gain more resources by collecting less often. For example (not relating to the picture), a player with 10 subjects on maple woodcutting with % approval rating will get maple logs and 5 bird's nests with completion of Throne of Miscellania only and maple logs and 8 bird's nests with completion of Throne of Miscellania and Royal Trouble. This is because one bird nest is received for every logs round down. If the player collects once a week, they will receive maple logs and 62 bird's nests instead of just 56 nests if collected every day. Note:Collection rewards are calculated when the player requests to collect, with whatever collection settings are currently active. This means it is possible to have subjects set to collect coal for days, even weeks at a time, but if for example, the settings are changed to herbs before the player requests their rewards from Ghrim, they will collect herbs instead at the time of collection. The table below indicates the maximum daily reward for each resource. It assumes 10 workers on the tasks with an approval rating at % and with sufficient funds in the coffers to support the workers at %, which is 50, coins per day with one quest or 75, coins per day with both quests. Ten workers produce essentially the same amount at full capacity independent of the number of quests completed.
There also seems to be a maximum limit to time you can go without collecting your rewards. This requires not collecting for many months with claims that this limit takes + months to reach. This is accompanied by the statement "The storerooms are full, your Highness. You should talk to Advisor Ghrim to collect what we've gathered for you" although it does not appear if you have an approval rating of %. Bonus items: herb seed, uncut gem, bird nest, clue scrolls and casket. Storeroom can only ever store items. If not claimed player won't receive more bonus items after cap. [3] Trivia
Glitches
See alsoThis article has an outdated calculator:Calculator:Other/Miscellania References | {{www.oldyorkcellars.com}} |
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{{www.oldyorkcellars.comame}} | {{www.oldyorkcellars.com Table of Contents - Introduction Once you clear the Throne Of Miscellania quest, the king hands down the Kingdom of Miscellania to you, making you it's ruler. The Kingdom is now yours and it's people your loyal subjects, as the king or queen of the island you can pay your subjects to gather resources for you such as ore, fish, wood and herbs. Once you keep your people happy and keep money in the kingdoms treasury they will gather resources for you. Once you clear the Royal Trouble quest, the queen of Etceteria adds new resources of farming seeds and rare wood. - The Tasks There are a number of tasks your subjects can do for you and these all involve gathering resources so you do not have to gather them yourself, the tasks include:
Once you complete the Royal Trouble Quest, your subjects will also do these tasks:
- Approval Rating Before you start to gather resources you will need your subjects to be loyal to you and to approve of you, they will work much harder for a ruler they like. You can gain their loyalty by performing tasks with them such as:
Once you complete the Royal Trouble Quest, you can also perform these tasks:
Doing all these things will increase your popularity rating with your people, if you are unsure about your rating you can speak to Advisor Ghrim in the castle and ask him what your approval rating is. Your rating will go up if you do the same thing over and over, it makes no difference what you do. Once you are at a % popularity rating, your subjects will tell you that you have helped enough. - Finances and Tasks Unfortunately your subjects do not gather resources for you for free, they are rewarded for what they gather from the royal coffers (or in other words, your money!). If you have no money left in the coffers your subjects will not gather any resources for you as lets face it, they have families to support and can not work for nothing. Every day your subjects are gathering resources one tenth of the royal coffers are given to your subjects. The amount you can spend per day is a tenth of the total amount in the coffers (to a maximum of 50,gp). Your coffers can hold 5,,gp! Of course you do not always want the same thing, when you speak to Grim and to manage your Kingdom you can choose what resources you want to gather, and how much of them. To do this simply slide the bars up and down to choose the percentage of labor to assign to gather each resource, if the slider is the whole way down, you will not be gathering any of those resources. If it is the whole way up, % of your effort will be going into gathering that material. A little bonus is that you can choose whether you want your fish cooked, or uncooked. Once you complete the Royal Trouble Quest, the amount you can spend per day is still a tenth of the total amount in the coffers, but the maximum increases to 75,gp. Likewise, the coffers will be able to hold 7,,gp!. Additionally, you will have two new options of resources. These are farming seeds and rare wood. On the rare wood, you can select which type you want gathered (teak or mahogany). You still make the other selections as before. The new interface is shown below. - Coffer Costs Per Item
- Tips and Tricks We offer you the follow advice and tips to successfully manage your Kingdom:
Managing Miscellania Calculator Use the prices below as a guideFor maximum profit set 10 workers to {{data[0]}} then 5 to {{data[1]}}Indices (Nests/Gems/Herbs/Rings/Seeds)
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