Final fantasy 7 money making guide

final fantasy 7 money making guide

But if you want lots of money in general, stack your team with double (or triple if possible) growth items and master lots of materia. Tips Final Fantasy 7 Remake guide, walkthrough It is worth exploring locations to get a little more money. In Chapters 16 and The Battle Square in the Golden Saucer is probably the most rewarding mini-games in FF7. After paying a 10GP registration fee (you can earn GP. final fantasy 7 money making guide

Final fantasy 7 money making guide - keep the

How To Earn Gil Fastest In Final Fantasy 7 Remake

Money is an important factor in gaming as developers have to take care about the in-game economics to make it fair and balanced. While this is true, as a gamer you will often be always looking to make a bit of cash every chance you get.

The currency used in Final Fantasy is called Gil, it is a powerful resource that will enable you to purchase in-game items that will help you in your quest. This guide is all about how to farm Gil fastest in Final Fantasy 7 Remake.

Money Gil Farming Guide Final Fantasy 7 Remake

Everyone is out to make a quick buck, each and every player wants to sport the best and flashiest of the weapons with matching gear. Along the way, you will also require a ton of consumables to keep your health and stamina afloat.

The best way to earn Gil in Final Fantasy 7 Remake if you want to make money quickly is to complete side quests, this might not seem like a quick idea but there is a trick to it. The tougher your opponent is, the more Gil you stand to earn for your efforts.

While you explore through and progress in Final Fantasy 7 Remake you will learn effective ways to take down larger enemies, the more you play, the quicker you will be able to take these enemies down.

You will require a lot of Gil towards the end of the game and this is the time that you will be really efficient at taking down bosses quickly.

The last option that you are left with is to sell items that you do not need in Final Fantasy 7 Remake, this will allow you to get a certain percentage of the total cost of the amount, but if you try to purchase the same item again you will have to pay full price.

That’s all you have to know about how to farm Gil in Final Fantasy 7 Remake. Check out other guides on Final Fantasy 7 Remake too.

Источник: [www.oldyorkcellars.com]

How to get Unlimited Gil in FF7

Sell All Materia

This is one of the oldest tricks in the book for earning an insane amount of Gil in Final Fantasy 7. To summarize it in one sentence, a mastered All Materia sells for mil Gil to a vendor. Many of the Materia in this game once mastered have a high sell prize but they're all less common or harder to master than the All Materia.

Players can master an All Materia rather easily once they make it to Junon/Costa del Sol by using the Junon Disc 1 Leveling Location that many people use. This will give you enough Gil to make it through the entire game without ever having to worry about money again.

That's really all there is to say about this trick. If you need some tips on where you can quickly master your All Materia as well as any other Materia you have, I recommend you check out my guides below.

 

Disc 1 - Junon Leveling Location

Disc 1 - Area Around Mideel Leveling Location

Disc 2 - Mideel Leveling Location

Disc 2 - Sunken Gelnika Source Farming + Leveling

Disc 3 - Northern Crater Leveling Location

 

 

 

 

Return to FF7 Guides Index

 

 

 

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Seni1613 years ago#1

Anybody know a trick where you can get alot of money in a short period of time?

It doesnt matter how far you improve, your limit is just my beginning!

AegisOfRime13 years ago#2

I'm still in the beginning, but the Tonberries in the Tonberry missions give Gil each when killed.

dexter13 years ago#3

www.oldyorkcellars.com

People write guides for a reason you know?

Seni16 (Topic Creator)13 years ago#4

And where on the guide is the information?

It doesnt matter how far you improve, your limit is just my beginning!

Blade Da Razor13 years ago#5

It's funny when people fail at making smart remarks! :P

Gamertag: Blade Da Razor

AbsoluteSteve13 years ago#6

The absolute fastest way would be to steal 99 Phoenix Downs from Minerva, get yourself killed, sell them for nearly Gil, and repeat the progress. That does require you to be at Mission , so it's not for everyone. Tonberry Kings are a good source too, somewhat sooner.

www.oldyorkcellars.com

Phate13 years ago#7

Are the 9-?-? mission really hard? Some very hard missions aren't hard at all and some make me want to pull my hair out.

AbsoluteSteve13 years ago#8

Most noticable for me was Mako Ifrit, since he attacks ridiculously fast.

www.oldyorkcellars.com

Seni16 (Topic Creator)13 years ago#9

Thanks for the info, i read about monster who give alot of SP. Where can i find them?

It doesnt matter how far you improve, your limit is just my beginning!

ZeroKaiser13 years ago#10

Movers gives you SP a pop. Graviga/Costly Punch usually makes short work of them.

Originally Posted by olaph
'i accidently banned myself for 8 hours'

Источник: [www.oldyorkcellars.com]

FFXIV Gils Farming Guide - how to earn Gold in FF14

Articles

FFXIV Gils Farming Guide - how to earn Gold in FF14

Complete guide on Gil/Gold Farming in Final Fantasy XIV with detailed descriptions of the most profitable methods

Introduction

Final Fantasy XIV, like one of the most successful MMORPGs of all time should, provides you with a lot of ways to socialize, progress your character, quest, discover lore, and of course, earn money (Gil in this case). Money-making methods present in FFXIV vary greatly; some of them require hours upon hours of grind to make them work, while others do not consume even nearly as much of your precious time. However, those faster methods are usually riskier, require lots of experience, and sometimes force you to invest a lot of money at the start. 

This guide aims to describe the most popular, efficient, and interesting ways of making Gil in FFXIV. In order to make described methods easily comparable, we have come up with a point system. It should help you choose the Gil earning activity that suits you the most. Please remember that the Meta Game is fluid and the number of Gil earned by performing any of the below-described activities may depend on the then present state of the game (demand, supply, and all that boring economic stuff that defines the in-game market situation). 

Note: Below-described methods can be mixed, matched and sometimes even used simultaneously for increased profits, as some of them do not offer much on their own, but do not require much time either, making them ideal as additional sources of income.

Point system explanation

We have awarded a maximum of 10 points to every described farming activity in each of the following categories: Time Consumption, Fun Factor, Risk Level, Potential Profits, and Initial and Sustained Investment Needed. You can check the table below for categories explanation. 

Note: Scoring system in some categories may feel unintuitive or reversed, but this is necessary in order to make the Total Score straightforward - it's not a perfect solution, but its definitely the simplest and makes scores clear when you get the hang of it.

Also, please keep in mind that awarded scores are subjective and might vary substantially from your own experience or/and opinion!

Time Consumption - A higher number means LESS time needed for the activity (This category shows you how much time is needed in order to set your Character (or yourself) up for the said activity. Activities that are simpler to set up, and/or less time consuming will get better scores).
Fun Factor - A higher number equals MORE Fun to be had while performing said activity (this is probably the most subjective category, and your opinion may vary greatly. Less repetitive activities will get better scores, but repetitive activities that feel rewarding will get some recognition as well).
Risk Level -  A higher number means LOWER risk associated with the said activity (this shows the probability of losing money/not making a worthwhile profit when performing an activity, don’t get discouraged, however, because the real risk level will decrease gradually as you gain experience).
Potential Profits - A higher number means HIGHER potential profits (this is quite straightforward; it shows how many credits an activity could earn you. Methods that will provide you with more income per hour invested will get better scores).
Initial and Sustained Investment Needed - A higher number means that LOWER initial investment is needed (some of the below-described activities will require a hefty initial investment, while others will just require time; an activity that is expensive to set up and maintain will get a low score in this category).
Total Score - This shows how easy and profitable said activity is overall, the HIGHER the number, the better (keep in mind that this is just an approximate score, and you should choose the farming method that suits your play style and current situation the best; if you are very low on Gil, but have a lot of time, just pick the activity that doesn’t require much investment to begin with, but is a bit more time consuming).

How to earn Gil

The Market Board Flipping
1. The Market Board Flipping
Time Consumption9 / 10
Difficulty5 / 10
Risk Level6 / 10
Potential Profits10 / 10
Initial and Sustained Investment Needed4 / 10
Total Score34 / 50
Description - The Market board is a great source of Gil, and you don't have to craft/gather items yourself to make a profit there! All you need is a large initial investment. You can resell raw materials, items, consumables, etc., or even try to manipulate the prices.

General Strategy - Arm yourself with an excel spreadsheet or a pen and piece of paper (if you like to be old school), and start the slow data gathering process. Search for in-demand items and write down their prices and, after some time, do it again, and again, and again, until you know the exact value of every worthwhile item. The data-gathering part is necessary to minimize risks and maximize profit potential. Of course, you can just go in blind, but that defeats the purpose and leaves you without a Gil to your soul, most os the time. Now, that you have the information, you can use it as a Gil-making weapon. Start to buy items listed on the Market board below the actual value and resell them for their actual price.

Note: Remember that Market board prices are fluid and you are always at risk of losing Gil on some transactions, but if you think, analyze, and keep your head cool, you will always make a great profit in the end.

Tips and Tricks
  1. Know your margins. You have to resell an item for at least a 10% higher price to break even. Margins below 20% are generally not worth it unless large quantities of items (or rare and expensive ones) are involved.
  2. Certain websites track market prices and have vast transaction databases, you can use them to your advantage and skip the data-gathering part (but we still recommend you gather some information yourself, as doing it will let you understand the market much better).
  3. Don't list all your items of a said type at a time, store part of them (or all of them - depending on current price) instead, and post them later. This will allow you to save Gil on fees and prevent market flooding.
  4. Don't rush your auctions, it is better to wait for the prices to stabilize on a reasonable level before creating your auctions. Rush is the worst enemy of steady profit.
  5. Periods, when prices are plummeting down can be a good time for restocking your warehouse with items for future auctions (invest your money and be patient! - the prices will most likely get back up to normal). This may be quite risky, do it only if you have gathered enough data and are reasonably sure that the price will rise again.
  6. Times when servers are more populated (Weekends, Holidays, etc.) are the periods when the prices are generally higher than normal (because more people are buying stuff), sell your stashed items in those periods to maximize profits.

 

Crafting
2. Crafting
Time Consumption8 / 10
Difficulty7 / 10
Risk Level6 / 10
Potential Profits7 / 10
Initial and Sustained Investment Needed5 / 10
Total Score33 / 50
Description - High-Quality Gear is constantly in high demand, take advantage of it and make a good profit by meeting this demand.

General Strategy -  This method requires you to have a High-Level Crafting Class, so it can be quite expensive and/or time-consuming at the start if you didn't level it up yet. The combined price of materials is most of the time much lower than the price of a ready Gear piece, which creates a room for profit. There are two main approaches to this method. First - you gather all crafting materials by yourself. This way you maximize net profit at the expense of time. Doing this minimizes the initial investments and allows you to maximize your profits from gathering. Second - you buy crafting materials on the market. This way you minimize time consumption at the expense of profits. Doing this requires a big initial investment, but if you have some Gil already, you might as well use it to make even more.

Note: Remember about market fees!

Tips and Tricks
  1. Always check your margins and identify the in-demand items, analyzing the market will allow you to concentrate on the most lucrative crafts.
  2. Certain websites can help you track market transactions. Use this to your advantage.
  3. Undercut your competition, but if the price becomes too low - wait. Being patient will allow you to avoid Gil loses caused by market price fluctuations. Undercutting by 1 is the best strategy, as it ensures that the price stays high for longer.
  4. If the delivery fee is higher than the jump cost, you should travel to the city from where an item was placed in order to save money.
Farming Duty Roulettes
3. Farming Duty Roulettes
Time Consumption4 / 10
Difficulty7 / 10
Risk Level9 / 10
Potential Profits4 / 10
Initial and Sustained Investment Needed8 / 10
Total Score32 / 50
Description - Duty Roulettes offer daily rewards, including Gil, Grand Company Seals, and Allaagan Tomestones that can be exchanged for endgame gear.
General Strategy - Go into a Dungeon with a random party, push your way through trash and bosses, and collect your rewards. Roulette rewards are just an addition here, as a lot of the profit comes straight from killed monsters in a form of loot. This method is rather time-consuming but does not have high requirements and can award you with a decent profit if you invest enough time. It is also well-suited for Players who can't stand repetitive tasks like gathering, thanks to its randomized nature. There is no denying that these will also get old after a while, but running through Dungeons will always be more engaging than simple farming. If you like to explore in-game content while also making some profit, this method is a good choice.
Tips and Tricks
  1. To queue for a Random Duty, use the Roulette option in the duty finder
  2. Queuing as a Tank/Healer is often a good idea, as these roles are rarer than Damage Dealers and will often receive the "In Need" Bonus in a form of additional Gil. On top of that, your queue times will be much shorter, as the rest of the party will often be waiting for you. Take advantage of this if you want to maximize your profits.
  3. Queuing up with friends can increase the Fun Factor and make Daily Roulettes a great pretext for socializing with a guild, for example (but also eliminates the "in need" bonus from the equation.
  4. Making Duty Roulettes a daily habit will strengthen your budget significantly and be a worthy addition to your Gil-making routine.
Retainer Ventures
4. Retainer Ventures
Time Consumption10 / 10
Difficulty6 / 10
Risk Level8 / 10
Potential Profits1 / 10
Initial and Sustained Investment Needed6 / 10
Total Score31 / 50
Description - You can assign tasks to your Retainers and send them on missions to collect items for you.

General Strategy - Firstly, you have to unlock Retainer Ventures; to do it, complete "The Scions of the Seventh Dawn" Quest, hire at least a single Retainer and complete 1 of 3 lvl 17 quests in 3 major cities:

  • Limsa Lominsa Lower Deks - "An Ill-conceived Venture (Limsaa Lominsa)" Quest, (9, 11)
  • New Gridania - "An Ill-conceived Venture (Gridania)" Quest, (, )
  • Ul'dah - Steps of Nald - "An Ill-conceived Venture (Ul'dah)" Quest, (9, 8)

After that, assign a Class to your retainer, provide him with gear, and send him on a Venture. Available ventures are Botany, Fishing, Mining, Hunting, Highland Exploration, Field Exploration, Waterside Exploration, Woodland Exploration, and Quick Exploration. Ventures often get you items that are not worth too much, but the real value comes in numbers and those start to add up after a while. This method, while not too profitable, can be performed unbelievably quickly, which makes it great as an on-the-side moneymaker.

Tips and Tricks
  1. Ventures generate Crafting materials that correspond with the venture type.
  2. The Higher your Retainer's Item Level, the more items he gets during ventures.
  3. Retainers with a Desciple of the Land Class assigned to them benefit from the perception (it increases the chance of obtaining high-quality items).
Gathering
5. Hunting and Gathering
Time Consumption1 / 10
Difficulty9 / 10
Risk Level8 / 10
Potential Profits3 / 10
Initial and Sustained Investment Needed8 / 10
Total Score29 / 50
Description - High-Quality materials are in high demand on the market. Gathering them can be a great source of profit if you have enough time to spare. Become a workhorse of the economy and supply the market with those materials.
General Strategy - This will require you to have a Gathering Class on your character. If you don't have it already, the high time consumption of this method will become even higher (leveling up takes time).  The gathering is the simplest of all available Gil-making methods, but it has some nuance to it nonetheless. The nuance comes from the supply-demand relation. In simple words: you want to gather materials that are in high demand constantly (check the market statistics), as they will sell quickest and for the best price. This means that you should start with research (just like with other methods that involve market usage) and identify the best gathering targets. After the research is complete, it is time to spend hours upon hours farming, because after all, hard-earned money smells the best, doesn't it?
Obviously, for hunting/grinding you want a character with as high DPS as possible to finish off your enemies quicker. You can check our DPS ranking for FFXIV to find out what are the best classes in that manner. This may not directly reflect how profitable playing a certain class is, but it should still give you a general overview how fast certain classes are for PvE combat.
Tips and Tricks
  1. Grand Company levels and quests can be utilized to gather high-grade materials.
  2. The more time spent gathering, the higher the profit. You better make yourself some strong coffee
  3. Concentrate on items that sell in large quantities, this will allow you to avoid market flooding and make the most out of the auction limit.

END NOTE

Final Fantasy XIV gives you one the most important things when it comes to making a profit in MMOs – the freedom of choice; you are not limited to just one Gil farming method, you can mix and match them however you like to maximize your income and minimize boredom. The activities described above are just the tip of an iceberg as far as possibilities that the game presents go. Please remember that the most important thing is to have fun while playing. If you get bored or tired while making Gil, just take a break and do something else for a bit, or you will get fatigued and may even start to despise the game you loved. Don’t make a second job out of a game, because after all, games should be played for fun.

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below. We also plan to add further Money-making activities to the list in the foreseeable future, so stay tuned.

Pictures used in this article are the intellectual property of Square Enix Co., Ltd.

Источник: [www.oldyorkcellars.com]

Final Fantasy 7 Remake: How to Get Money (Gil) Fast

You won&#;t get far in Final Fantasy 7 Remake if you don&#;t regularly buy new equipment, which means you&#;ll want to learn how to get money – or, as it&#;s called in Final Fantasy, Gil – fast at some point in your playthrough. That&#;s why we&#;re here with a guide detailing how to get money fast in Final Fantasy 7 Remake.

How to Get Money (Gil) Fast in Final Fantasy 7 Remake

As with other titles in the Final Fantasy series, there are a few key methods you can use to get Gil fast in Final Fantasy 7 Remake.

One is to complete side quests you happen across throughout the game. Along with netting you a decent amount of experience upon completion, you&#;ll also get a nice sum of money from completing said quests more often than not.

More difficult side quests will net you more money overall, and if you can complete the side quests quickly, you&#;ll have more than enough Gil to sustain you for hours on end.

You could also complete every battle you happen upon throughout the game. Every battle you win rewards you with some Gil, and you can earn more Gil by completing battles against enemies in the latter stages of the game.

Granted, this might not seem like the fastest method when you&#;re first starting Final Fantasy 7 Remake. Should you get a handle on what the best ways to defeat every enemy in the game are though, it can quickly turn into a fast and efficient means of getting money.

Last but not least, you can sell equipment and items you&#;re not using to quickly amass a stockpile of currency. You can sell items at shops throughout most of the game, and while you won&#;t get the same amount for selling an item that you would have to pay when buying it from a shop, it&#;s still a viable way to make use of items you&#;re not using anymore.

However, it should be noted that you&#;ll need to buy back any items you sell at their full price. As such, you should be careful about selling items and ensure you won&#;t need anything you sell at a later time.

That&#;s everything there is to know about how to get Gil fast in Final Fantasy 7 Remake. For more on the game, check out our guide wiki. It has plenty of other useful guides on topics like whether it&#;s PS4 Pro compatible or what the download and install size is.

Источник: [www.oldyorkcellars.com]

Final fantasy 7 money making guide - personal

FFXIV Gils Farming Guide - how to earn Gold in FF14

Articles

FFXIV Gils Farming Guide - how to earn Gold in FF14

Complete guide on Gil/Gold Farming in Final Fantasy XIV with detailed descriptions of the most profitable methods

Introduction

Final Fantasy XIV, like one of the most successful MMORPGs of all time should, provides you with a lot of ways to socialize, progress your character, quest, discover lore, and of course, earn money (Gil in this case). Money-making methods present in FFXIV vary greatly; some of them require hours upon hours of grind to make them work, while others do not consume even nearly as much of your precious time. However, those faster methods are usually riskier, require lots of experience, and sometimes force you to invest a lot of money at the start. 

This guide aims to describe the most popular, efficient, and interesting ways of making Gil in FFXIV. In order to make described methods easily comparable, we have come up with a point system. It should help you choose the Gil earning activity that suits you the most. Please remember that the Meta Game is fluid and the number of Gil earned by performing any of the below-described activities may depend on the then present state of the game (demand, supply, and all that boring economic stuff that defines the in-game market situation). 

Note: Below-described methods can be mixed, matched and sometimes even used simultaneously for increased profits, as some of them do not offer much on their own, but do not require much time either, making them ideal as additional sources of income.

Point system explanation

We have awarded a maximum of 10 points to every described farming activity in each of the following categories: Time Consumption, Fun Factor, Risk Level, Potential Profits, and Initial and Sustained Investment Needed. You can check the table below for categories explanation. 

Note: Scoring system in some categories may feel unintuitive or reversed, but this is necessary in order to make the Total Score straightforward - it's not a perfect solution, but its definitely the simplest and makes scores clear when you get the hang of it.

Also, please keep in mind that awarded scores are subjective and might vary substantially from your own experience or/and opinion!

Time Consumption - A higher number means LESS time needed for the activity (This category shows you how much time is needed in order to set your Character (or yourself) up for the said activity. Activities that are simpler to set up, and/or less time consuming will get better scores).
Fun Factor - A higher number equals MORE Fun to be had while performing said activity (this is probably the most subjective category, and your opinion may vary greatly. Less repetitive activities will get better scores, but repetitive activities that feel rewarding will get some recognition as well).
Risk Level -  A higher number means LOWER risk associated with the said activity (this shows the probability of losing money/not making a worthwhile profit when performing an activity, don’t get discouraged, however, because the real risk level will decrease gradually as you gain experience).
Potential Profits - A higher number means HIGHER potential profits (this is quite straightforward; it shows how many credits an activity could earn you. Methods that will provide you with more income per hour invested will get better scores).
Initial and Sustained Investment Needed - A higher number means that LOWER initial investment is needed (some of the below-described activities will require a hefty initial investment, while others will just require time; an activity that is expensive to set up and maintain will get a low score in this category).
Total Score - This shows how easy and profitable said activity is overall, the HIGHER the number, the better (keep in mind that this is just an approximate score, and you should choose the farming method that suits your play style and current situation the best; if you are very low on Gil, but have a lot of time, just pick the activity that doesn’t require much investment to begin with, but is a bit more time consuming).

How to earn Gil

The Market Board Flipping
1. The Market Board Flipping
Time Consumption9 / 10
Difficulty5 / 10
Risk Level6 / 10
Potential Profits10 / 10
Initial and Sustained Investment Needed4 / 10
Total Score34 / 50
Description - The Market board is a great source of Gil, and you don't have to craft/gather items yourself to make a profit there! All you need is a large initial investment. You can resell raw materials, items, consumables, etc., or even try to manipulate the prices.

General Strategy - Arm yourself with an excel spreadsheet or a pen and piece of paper (if you like to be old school), and start the slow data gathering process. Search for in-demand items and write down their prices and, after some time, do it again, and again, and again, until you know the exact value of every worthwhile item. The data-gathering part is necessary to minimize risks and maximize profit potential. Of course, you can just go in blind, but that defeats the purpose and leaves you without a Gil to your soul, most os the time. Now, that you have the information, you can use it as a Gil-making weapon. Start to buy items listed on the Market board below the actual value and resell them for their actual price.

Note: Remember that Market board prices are fluid and you are always at risk of losing Gil on some transactions, but if you think, analyze, and keep your head cool, you will always make a great profit in the end.

Tips and Tricks
  1. Know your margins. You have to resell an item for at least a 10% higher price to break even. Margins below 20% are generally not worth it unless large quantities of items (or rare and expensive ones) are involved.
  2. Certain websites track market prices and have vast transaction databases, you can use them to your advantage and skip the data-gathering part (but we still recommend you gather some information yourself, as doing it will let you understand the market much better).
  3. Don't list all your items of a said type at a time, store part of them (or all of them - depending on current price) instead, and post them later. This will allow you to save Gil on fees and prevent market flooding.
  4. Don't rush your auctions, it is better to wait for the prices to stabilize on a reasonable level before creating your auctions. Rush is the worst enemy of steady profit.
  5. Periods, when prices are plummeting down can be a good time for restocking your warehouse with items for future auctions (invest your money and be patient! - the prices will most likely get back up to normal). This may be quite risky, do it only if you have gathered enough data and are reasonably sure that the price will rise again.
  6. Times when servers are more populated (Weekends, Holidays, etc.) are the periods when the prices are generally higher than normal (because more people are buying stuff), sell your stashed items in those periods to maximize profits.

 

Crafting
2. Crafting
Time Consumption8 / 10
Difficulty7 / 10
Risk Level6 / 10
Potential Profits7 / 10
Initial and Sustained Investment Needed5 / 10
Total Score33 / 50
Description - High-Quality Gear is constantly in high demand, take advantage of it and make a good profit by meeting this demand.

General Strategy -  This method requires you to have a High-Level Crafting Class, so it can be quite expensive and/or time-consuming at the start if you didn't level it up yet. The combined price of materials is most of the time much lower than the price of a ready Gear piece, which creates a room for profit. There are two main approaches to this method. First - you gather all crafting materials by yourself. This way you maximize net profit at the expense of time. Doing this minimizes the initial investments and allows you to maximize your profits from gathering. Second - you buy crafting materials on the market. This way you minimize time consumption at the expense of profits. Doing this requires a big initial investment, but if you have some Gil already, you might as well use it to make even more.

Note: Remember about market fees!

Tips and Tricks
  1. Always check your margins and identify the in-demand items, analyzing the market will allow you to concentrate on the most lucrative crafts.
  2. Certain websites can help you track market transactions. Use this to your advantage.
  3. Undercut your competition, but if the price becomes too low - wait. Being patient will allow you to avoid Gil loses caused by market price fluctuations. Undercutting by 1 is the best strategy, as it ensures that the price stays high for longer.
  4. If the delivery fee is higher than the jump cost, you should travel to the city from where an item was placed in order to save money.
Farming Duty Roulettes
3. Farming Duty Roulettes
Time Consumption4 / 10
Difficulty7 / 10
Risk Level9 / 10
Potential Profits4 / 10
Initial and Sustained Investment Needed8 / 10
Total Score32 / 50
Description - Duty Roulettes offer daily rewards, including Gil, Grand Company Seals, and Allaagan Tomestones that can be exchanged for endgame gear.
General Strategy - Go into a Dungeon with a random party, push your way through trash and bosses, and collect your rewards. Roulette rewards are just an addition here, as a lot of the profit comes straight from killed monsters in a form of loot. This method is rather time-consuming but does not have high requirements and can award you with a decent profit if you invest enough time. It is also well-suited for Players who can't stand repetitive tasks like gathering, thanks to its randomized nature. There is no denying that these will also get old after a while, but running through Dungeons will always be more engaging than simple farming. If you like to explore in-game content while also making some profit, this method is a good choice.
Tips and Tricks
  1. To queue for a Random Duty, use the Roulette option in the duty finder
  2. Queuing as a Tank/Healer is often a good idea, as these roles are rarer than Damage Dealers and will often receive the "In Need" Bonus in a form of additional Gil. On top of that, your queue times will be much shorter, as the rest of the party will often be waiting for you. Take advantage of this if you want to maximize your profits.
  3. Queuing up with friends can increase the Fun Factor and make Daily Roulettes a great pretext for socializing with a guild, for example (but also eliminates the "in need" bonus from the equation.
  4. Making Duty Roulettes a daily habit will strengthen your budget significantly and be a worthy addition to your Gil-making routine.
Retainer Ventures
4. Retainer Ventures
Time Consumption10 / 10
Difficulty6 / 10
Risk Level8 / 10
Potential Profits1 / 10
Initial and Sustained Investment Needed6 / 10
Total Score31 / 50
Description - You can assign tasks to your Retainers and send them on missions to collect items for you.

General Strategy - Firstly, you have to unlock Retainer Ventures; to do it, complete "The Scions of the Seventh Dawn" Quest, hire at least a single Retainer and complete 1 of 3 lvl 17 quests in 3 major cities:

  • Limsa Lominsa Lower Deks - "An Ill-conceived Venture (Limsaa Lominsa)" Quest, (9, 11)
  • New Gridania - "An Ill-conceived Venture (Gridania)" Quest, (, )
  • Ul'dah - Steps of Nald - "An Ill-conceived Venture (Ul'dah)" Quest, (9, 8)

After that, assign a Class to your retainer, provide him with gear, and send him on a Venture. Available ventures are Botany, Fishing, Mining, Hunting, Highland Exploration, Field Exploration, Waterside Exploration, Woodland Exploration, and Quick Exploration. Ventures often get you items that are not worth too much, but the real value comes in numbers and those start to add up after a while. This method, while not too profitable, can be performed unbelievably quickly, which makes it great as an on-the-side moneymaker.

Tips and Tricks
  1. Ventures generate Crafting materials that correspond with the venture type.
  2. The Higher your Retainer's Item Level, the more items he gets during ventures.
  3. Retainers with a Desciple of the Land Class assigned to them benefit from the perception (it increases the chance of obtaining high-quality items).
Gathering
5. Hunting and Gathering
Time Consumption1 / 10
Difficulty9 / 10
Risk Level8 / 10
Potential Profits3 / 10
Initial and Sustained Investment Needed8 / 10
Total Score29 / 50
Description - High-Quality materials are in high demand on the market. Gathering them can be a great source of profit if you have enough time to spare. Become a workhorse of the economy and supply the market with those materials.
General Strategy - This will require you to have a Gathering Class on your character. If you don't have it already, the high time consumption of this method will become even higher (leveling up takes time).  The gathering is the simplest of all available Gil-making methods, but it has some nuance to it nonetheless. The nuance comes from the supply-demand relation. In simple words: you want to gather materials that are in high demand constantly (check the market statistics), as they will sell quickest and for the best price. This means that you should start with research (just like with other methods that involve market usage) and identify the best gathering targets. After the research is complete, it is time to spend hours upon hours farming, because after all, hard-earned money smells the best, doesn't it?
Obviously, for hunting/grinding you want a character with as high DPS as possible to finish off your enemies quicker. You can check our DPS ranking for FFXIV to find out what are the best classes in that manner. This may not directly reflect how profitable playing a certain class is, but it should still give you a general overview how fast certain classes are for PvE combat.
Tips and Tricks
  1. Grand Company levels and quests can be utilized to gather high-grade materials.
  2. The more time spent gathering, the higher the profit. You better make yourself some strong coffee
  3. Concentrate on items that sell in large quantities, this will allow you to avoid market flooding and make the most out of the auction limit.

END NOTE

Final Fantasy XIV gives you one the most important things when it comes to making a profit in MMOs – the freedom of choice; you are not limited to just one Gil farming method, you can mix and match them however you like to maximize your income and minimize boredom. The activities described above are just the tip of an iceberg as far as possibilities that the game presents go. Please remember that the most important thing is to have fun while playing. If you get bored or tired while making Gil, just take a break and do something else for a bit, or you will get fatigued and may even start to despise the game you loved. Don’t make a second job out of a game, because after all, games should be played for fun.

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below. We also plan to add further Money-making activities to the list in the foreseeable future, so stay tuned.

Pictures used in this article are the intellectual property of Square Enix Co., Ltd.

Источник: [www.oldyorkcellars.com]

Final Fantasy 7 Remake: How to Get Money (Gil) Fast

You won&#;t get far in Final Fantasy 7 Remake if you don&#;t regularly buy new equipment, which means you&#;ll want to learn how to get money – or, as it&#;s called in Final Fantasy, Gil – fast at some point in your playthrough. That&#;s why we&#;re here with a guide detailing how to get money fast in Final Fantasy 7 Remake.

How to Get Money (Gil) Fast in Final Fantasy 7 Remake

As with other titles in the Final Fantasy series, there are a few key methods you can use to get Gil fast in Final Fantasy 7 Remake.

One is to complete side quests you happen across throughout the game. Along with netting you a decent amount of experience upon completion, you&#;ll also get a nice sum of money from completing said quests more often than not.

More difficult side quests will net you more money overall, and if you can complete the side quests quickly, you&#;ll have more than enough Gil to sustain you for hours on end.

You could also complete every battle you happen upon throughout the game. Every battle you win rewards you with some Gil, and you can earn more Gil by completing battles against enemies in the latter stages of the game.

Granted, this might not seem like the fastest method when you&#;re first starting Final Fantasy 7 Remake. Should you get a handle on what the best ways to defeat every enemy in the game are though, it can quickly turn into a fast and efficient means of getting money.

Last but not least, you can sell equipment and items you&#;re not using to quickly amass a stockpile of currency. You can sell items at shops throughout most of the game, and while you won&#;t get the same amount for selling an item that you would have to pay when buying it from a shop, it&#;s still a viable way to make use of items you&#;re not using anymore.

However, it should be noted that you&#;ll need to buy back any items you sell at their full price. As such, you should be careful about selling items and ensure you won&#;t need anything you sell at a later time.

That&#;s everything there is to know about how to get Gil fast in Final Fantasy 7 Remake. For more on the game, check out our guide wiki. It has plenty of other useful guides on topics like whether it&#;s PS4 Pro compatible or what the download and install size is.

Источник: [www.oldyorkcellars.com]

How To Earn Gil Fastest In Final Fantasy 7 Remake

Money is an important factor in gaming as developers have to take care about the in-game economics to make it fair and balanced. While this is true, as a gamer you will often be always looking to make a bit of cash every chance you get.

The currency used in Final Fantasy is called Gil, it is a powerful resource that will enable you to purchase in-game items that will help you in your quest. This guide is all about how to farm Gil fastest in Final Fantasy 7 Remake.

Money Gil Farming Guide Final Fantasy 7 Remake

Everyone is out to make a quick buck, each and every player wants to sport the best and flashiest of the weapons with matching gear. Along the way, you will also require a ton of consumables to keep your health and stamina afloat.

The best way to earn Gil in Final Fantasy 7 Remake if you want to make money quickly is to complete side quests, this might not seem like a quick idea but there is a trick to it. The tougher your opponent is, the more Gil you stand to earn for your efforts.

While you explore through and progress in Final Fantasy 7 Remake you will learn effective ways to take down larger enemies, the more you play, the quicker you will be able to take these enemies down.

You will require a lot of Gil towards the end of the game and this is the time that you will be really efficient at taking down bosses quickly.

The last option that you are left with is to sell items that you do not need in Final Fantasy 7 Remake, this will allow you to get a certain percentage of the total cost of the amount, but if you try to purchase the same item again you will have to pay full price.

That’s all you have to know about how to farm Gil in Final Fantasy 7 Remake. Check out other guides on Final Fantasy 7 Remake too.

Источник: [www.oldyorkcellars.com]

Final Fantasy VII/Gold Saucer

Overview[edit]

The gold saucer features a special currency known as GP you can win at the wonder square or the Chocobo Races. You can also exchange GP for Gil (the regular FF7 currency) from a man who stays outside the entrance tram. Regular tickets to the gold saucer cost Gil, and a lifetime pass costs 30, Gil. A lifetime pass can also be obtained for GP at the Wonder Square.

You can get easy GP at the entrance to the Gold Saucer. Just take the cable-car as usual from Corel, when you get off look past the save point and you will see a small house with 3 lit windows. Sometimes there will be a man standing to the left of this house who will sell you GP at a rate of 1GP = Gil, but you can only buy the GP in sets of 10 (at a cost of Gil), and you are limited to buying a maximum of GP (at a cost of 10, Gil) each time he appears. If you do not see him just keep entering the station and exiting to the entrance again until he appears.

Ghost Square[edit]

There's a hotel here, a shop, and a Turtle's Paradise poster for you to read. Your party stays here automatically during one part of the game, but you can stay whenever you like.

Round Square[edit]

You take a ride during the date sequence. Useless otherwise, but pretty.

Speed Square[edit]

Allows you to play a basic shoot-em up minigame where you shoot targets for points. You are placed in a roller coaster and must shoot all the enemies you see as you progress along the tracks. you're eligible for prizes if you score over And if you score over on disc one you will get Aerith's most damaging weapon, The parasol. And if you do the same on disc 2 you will get Cid's best weapon, The flayer.

In the Playstation Classic, the player can use the save state cheat feature to pause the game and then shoot for more points, this save state trick can be used to amass over score points as this is a difficult shooter game.

Event Square[edit]

This place is deserted, except during the date when you have the chance to participate in a little play.

It's a mini-play, complete with kings, dragons, and princesses - oh my!

Wonder Square[edit]

Play tons of fabulous minigames for prizes, including the Motorcycle chase, Snowboarding and Submarine Hunt minigames. Other games include a basketball shooting game based around timing, a fortune game that gives you clues, a crane game playable for small prizes, and a rock-paper-scissors game that is unfair and impossible to beat. If you play the Mog House minigame, the first time you win it, the guy standing nearby will give you 30 GP. When Mog makes a sound and jumps after feeding him five Kupo nuts, it means he has enough of the Kupo nuts and he will be able to fly. The second time, feed him three Kupo nuts. You can also exchange some GP for prizes here, including two rare Materia.

In the Playstation Classic, the player can use the save state cheat feature to easily win GPs, in the SuperDunk mini game, the player can use the save state feature should the player miss and try again, the player can win up to a total of GP. In the 3D Battler the player can also use the save state feature should they lose and try again, the player can win up to a total of GP.

1 GPPotion
20 GPEther
80 GPX-Potion
GPTurbo-Ether
GPGold Ticket (lifetime pass to the Gold Saucer)
GPCarob Nut (useful for mating blue/green/black Chocobos)
GPGil Plus (increases Gil party earns in battle)
GPExp Plus (increases EXP equipped character earns in battle)

Chocobo Square[edit]

You can either bet for your favorite chocobo jockeys here, or, if you have chocobos of your own, participate in the races.

For now, see Chocobo guide which covers the racing aspect to some extent. Betting is different.

After you win five races on the S class you'll receive the following items as a bonus from Ester: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack.

In the Playstation Classic, the player can use the save state cheat feature to predict the bets they'll win and the prizes they'll likely get. The player can use the save state to in order to win prizes or win GPs.

Chocobo Racing prize list (incomplete)
PrizeEquivalent GPCategory
Potion5 GPItem
Tranquilizer10 GPItem
Hyper10 GPItem
Phoenix Down10 GPItem
Hi-Potion15 GPItem
Hero Drink15 GPItem
Fire Fang20 GPItem
Antarctic Wind20 GPItem
Bolt Plume20 GPItem
Ether30 GPItem
Fire Veil50 GPItem
Ice Crystal50 GPItem
Swift Bolt50 GPItem
Turbo Ether GPItem
Elixir GPItem
Megalixir GPItem
Counter Attack GPMateria
Enemy Away GPMateria
Sneak Attack GPMateria
Precious Watch GPArmor
Chocobracelet GPArmor
Magic Counter GPMateria
Sprint Shoes GPAccessory
Cat's Bell GPAccessory

Battle Square[edit]

The Battle Square in the Golden Saucer is probably the most rewarding mini-games in FF7. After paying a 10GP registration fee (you can earn GP at Wonder Square and the Chocobo Races) you pick a single character and head of into the arena. There, you fight a gauntlet of up to 8 enemies with increasing difficulty levels. On top of this after each round, if you choose to carry on fighting, you are given a handicap (see handicaps chart) which can make what would normally be an easy battle into an impossible task. After you have completed 8 battles or if you choose to quit between rounds you will receive BP which can be exchanged for prizes, the more severe the handicaps you suffered then the more BP you earn. You will also gain a consolation prize, a "tissue". If, however, you die you will receive none of the BP you earned. Any changes to your HP, MP, Limit Meter, Status, etc. will not carry outside the battle arena, so even if you die you will appear outside with the exact same stats as you came in with. Similarly, you can gain no EXP, AP or Gil in the battle arena.

Prizes[edit]

To get prizes, you must exchange BP. The list of possible prizes (and cost) changes twice in the game - first after you finish Rocket Town and get Cid in your party, and then again after you get the Highwind (the airship).

Original After Rocket Town After Highwind
Potion 80 BP Phoenix Down BP Remedy BP
Phoenix Down BP Remedy BP Enemy Lure Materia BP
Shrapnel BP Mimett Greens BP Right Arm BP
Ether BP Enemy Lure Materia BP Pre-Emptive Materia BP
Mimett Greens BP Bird Wing BP Reagan Greens BP
Fury Ring BP S-Mine BP Speed Plus Materia BP
Enemy Lure Materia BP Pre-Emptive Materia BP Stardust BP
Pre-Emptive Materia BP Speed Plus Materia BP Champion Belt BP
Speed Plus Materia BP Champion Belt BP Omnislash BP
Champion Belt BP Omnislash BP W-Summon BP

Strategy[edit]

In Disc 1 you'll need the following items Enemy Skill Materia with Big Guard,&#;????, Beta, Trine, Aqualung, Matra Magic, White Wind, Death Force, L4 Suicide. You'll need to equip an accessory Star Pendant, Fairy Ring, White Cape, Peace Ring, Jem Ring, and even equip Ribbon. You'll also need Added Effect Materia paired with Transform, or Poison, Time, Destruct, Seal, Odin in the paired armor slot Gold Armlet or Diamond Bangle. You'll also need to pair Elemental Materia with Fire, Ice or Lightning, you'll need Steal, HP Plus, Morph Materia.

If you're going for the big prizes (Omnislash, W-Summon) it is almost universally accepted that you should wait until disc 2 and 3; when the prices are lower and until you're around level 60; so you stand a chance.

It is probably a good idea to do this with Cloud, simply because he will always be your strongest character. If you have them, equip him with Ultima Weapon and a Mystile, if not just find the strongest weapon and armour you have and equip that: don't worry about materia slots (the Ziedrich can be stolen early on from Rude in Gongaga and is a good choice for this). Also, try and get your limit meter up to about 4/5 of the way before you go in (it will then be at 4/5 every time you enter the arena). A ribbon is essential. This done, go to the Golden Saucer and get about GP, I did my time in the battle arena immediately after breeding a golden chocobo and so had plenty of GP from racing, however it shouldn't be a problem to get enough GP in Wonder Square later on the game (when the Sub and Snowboard games are unlocked).

SUPER EASY GP- There is a man in the background at the entrance to the Gold Saucer that will trade GP for 10, gil. He appears at random behind the save point that uses GP. So you have to go into the entrance and run back out over and over and over until he re-appears. He may show up several times in a row and sometimes it may take 40 times running in and out. Money should not be an issue as you can trade an ALL materia for 1,, gil.

You're now ready to fight, remember that you will lose your BP if you leave Battle Square so this all has to be done in one go. Equip Cloud with as many Counter Attacks, HP Pluses and MP Pluses you have as well as an Enemy Skill with Big Guard, Death ForceMagic Hammer to drain MPs from the enemy, ???? which ignores enemy defense and most importantly Slash All (see the materia section and enemy skill section for help with these). When you get inside the arena cast Big Guard straight away and start attacking. By the end you might get into trouble because of handicaps, a broken accessory or weapon can be a thorn in your side so if you find you just aren't doing enough damage raid your inventory for those items you've accumulated in the course of the game, or use Enemy Skill if it isn't broken by now. Heal any status effects you can with items. Use this strategy to build up 32 BP and purchase Omnislash. To maximize BP, try and get All Materia broken before the last round, this isn't as bad as it seems when you are mainly using physical attacks and items, Slash All will be disabled but that doesn't matter as there are no groups beyond about round 6.

Once you have Omnislash the Battle Square is easy. Spend any leftover BP on small items and head outside the Golden Saucer, build up your limit meter until you are ready to use Omnislash and then return to Battle Square. This time, all you need is Enemy Skill and Mime, fill whatever space you have left with HP and MP Pluses. Whatever you do, don't equip Counter Attack. In the first battle, cast Big Guard on yourself and then use Omnislash. From then on you can just keep miming Omnislash and wiping everyone out. Hopefully, you have HP so you should never need to heal, if you do, hold out until the last minute and use an X-Potion - you'll have to use normal attacks after that. Omnislash, at full power, will kill all the enemies in the Battle Arena in one go, however if your weapon gets broken multiple times, the damaged can be severely reduced, just keep at it though. You can easily build up enough BP this way to buy W-Summon and anything else you want.

Handicaps[edit]

After each round a wheel will spin and when it stops you get a handicap (as in you lose an ability or stat). It is important to understand that the amount of BP you gain from a round depends on what handicaps you get. The worse the handicap you get, the more points, and the later on you get the handicap the more it is worth. It may seem like it is a good thing to get the "No Handicap", however it means you will get less points for the fight.

The points you get for any hanicap in the first six rounds are fairly trivial (all are under points, and most are under ), so for these you want to get the least damaging handicaps that you can. Even the 7th round handicaps aren't worth that much compared to the 8th round ones ( points maximum, most are under ). Your best bet is to have very few handicaps for the first seven rounds (though losing items or summons won't kill you if you're properly prepared), and then for the last round loose your green materia (~ points). If you are properly healed up (and leveled up) you can beat the 8th round with only your weapon; a limit break if you time it correctly. Losing all materia in the 8th round is only worth points, so it isn't really worth it and at no point is it worth it to have your weapon break.

Equipment breaks - The associated piece of equipment is disabled and cannot be restored until after the fight

  • No Item
  • No Weapon - your strength alone determines your attack power - at level 99 Cloud will do about damage; fortunately Omnislash still does non-trivial damage.
  • No Armor - your vitality alone determines damage - this is surprisingly not that bad, especially if you can still heal
  • No Accessory - kiss your ribbon and other status protection Accessories goodbye

No Materia - the associated color materia(s) are disabled. The loss of red and blue aren't that bad usually, and the loss of green or yellow means you can't use enemy skills, Steal and Morph, or Restore having to rely on more basic attacks and using alternative skills for healing but is generally survivable. The loss of purple can be devastating as it means your HP Plus, MP Plus, and Counter Attack. The loss of Blue can cause the paired Elemental and Added Effect to lose their support effect.

  • No Red
  • No Yellow
  • No Blue
  • No Green
  • No Purple
  • No Materia (all five are broken)

Halvers - cuts your maximum HP and/or MP, so you can't restore it afterwards. HP and MP plus materias can help reduce the impact of these

  • 1/2 HP&MP
  • 1/2 HP
  • 1/2 MP

Misc. damage - these affect your HP & MP, but not the maximum so you can restore yourself

  • 0 MP - drops your MP to zero, so use an ether to restore a little bit and then use Magic Hammer to drain your enemy's MP (if you can go a few rounds without being slaughtered)
  • x30 Time - loss of HP is based on in-game timer

Level drops - loose the associated stats (but not MP or HP), you won't really notice the difference unless you get these handicaps three or four times

  • Down 5 Levels
  • Down 10 Levels

Status aliments - casts the specific aliment on you - can be blocked with a ribbon, Star Pendent, Fairy Ring or White Cape, Added Effect Materia paired with Poison, Transform, Hades.

  • Frog
  • Mini
  • Poison
  • 1/2 Speed (same as slow)

Beneficial - the good news is that nothing bad happens to you, the bad news is that nothing good happens to you BP

  • Lucky 7 (no penalty)
  • Cure (full cure)

A Dame to Kill For[edit]

The woman outside the Battle Square says she likes Fighters, but not those who are all talk. To prove her otherwise go into the arena and do a full gauntlet of eight enemies. If you talk to the woman again, she will give you the Sprint Shoes accessory.

Special Battle[edit]

If you have Omnislash, W-Summon and Ultima Weapon the woman at the counter will offer Cloud a place in a special battle. This isn't any harder than a normal Battle Square gauntlet using my Omnislash technique mentioned earlier. Once you win this battle you will receive the extremely handy "Final Attack" materia.

  • Round 1: Sea Worm LV 22, HP , MP
  • Round 2: Ho-Chu LV 39, HP , MP
  • Round 3: Unknown LV 52, HP , MP
  • Round 4: Serpent LV 40, HP , MP
  • Round 5: Wolfmeister LV 43, HP , MP
  • Round 6: Behemoth LV 45, HP , MP
  • Round 7: Maximum Kimaira LV 49, HP , MP
  • Round 8: Proud Clod LV 53/52, HP /, MP: /
Источник: [www.oldyorkcellars.com]

Final Fantasy VII

video game

This article is about the video game. For the remake, see Final Fantasy VII Remake.

video game

Final Fantasy VII
A blond-haired man in black clothing and armor stands with a giant sword on his back. In the foreground is a futuristic building shown in monochrome. A logo illustration, showing the game's title and a blue-green stylized depiction of a falling meteorite, is displayed in the top right-hand corner.

North American cover art, featuring the protagonist, Cloud Strife

Developer(s)Square
Publisher(s)
Director(s)Yoshinori Kitase
Producer(s)Hironobu Sakaguchi
Programmer(s)Ken Narita
Artist(s)
Writer(s)
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
Platform(s)
Release

January 31,

    • PlayStation
      • JP: January 31,
      • NA: September 7,
      • UK: November 14,
      • EU: November 17,
      InternationalWindows
      • NA/EU: June 25,
      • JP: May 16,
      iOSPlayStation 4AndroidSwitch, Xbox One
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy VII[b] is a role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and is the first in the main series with a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a former member of the corporation who seeks to destroy the planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Development began in , originally for the Super Famicom. After delays and technical difficulties from experimenting on several real-time rendering platforms, Square moved production to pre-rendered video, necessitating the huge capacity of the CD-ROM format and therefore departing Nintendo for the PlayStation. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The game is the first in the series to use full motion video and 3D computer graphics, superimposing real-time 3D character models over pre-renderedCGI backgrounds. Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation, while the gameplay systems remained largely similar to previous entries, with the addition of new elements such as Materia, Limit Breaks, and new minigames. The staff of more than had a combined development and marketing budget of around $80 million.

Assisted by a large promotional campaign, Final Fantasy VII was a commercial success and received critical acclaim, selling more than million copies worldwide. It is regarded as a landmark game and as one of the most influential and greatest video games. It won numerous Game of the Year awards, and was acknowledged for boosting sales of the PlayStation and popularizing console role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although its original English localization received criticism. Its success has led to enhanced ports on various platforms, a multimedia sub-series called the Compilation of Final Fantasy VII, and the ongoing multipart high-definition Final Fantasy VII Remake, the first installment of which was released in

Gameplay[edit]

See also: Recurring elements in the Final Fantasy series#Gameplay

The gameplay of Final Fantasy VII is mostly comparable to earlier Final Fantasy games and Japanese role-playing games.[1] The game features three modes of play: the world map, the field, and the battle screen.[2][3]:&#;15,&#;20&#; At its grandest scale, players explore the entire world of Final Fantasy VII on a 3D world map.[4] The world map is littered with representations of areas for the player to enter, including towns, environments, and ruins.[5] Natural barriers—such as mountains, deserts, and bodies of water—block access by foot to some areas; as the game progresses, the player receives vehicles that help traverse these obstacles.[3]:&#;44&#;Chocobos can be found in certain spots on the map, and if caught, can be ridden to areas inaccessible by foot or vehicle.[3]:&#;46&#; In field mode, the player navigates fully scaled versions of the areas represented on the world map.[4] For the first time in the series, this mode is represented in three-dimensional space. The player can explore the environment, talk with characters, advance the story, and initiate event games in this mode.[3]:&#;15&#; Event games are short minigames that use special control functions and are often tied into the story.[3]:&#;18&#; While in field mode, the player may also find shops and inns. Shops provide an opportunity to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. If the characters rest at an inn, their hit points and mana points will be restored, along with any abnormalities contracted during battles.[3]:&#;17&#;

In a cavern, three people face a dragon. Along the bottom is a blue display showing each character's health, magic energy, and waiting time before their turn in battle.
A battle scene with Cloud, Barret, and Tifa facing a dragon. In this given moment, the player must choose a command for Cloud to perform.

At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen. This screen places the player characters on one side, the enemies on the other, and employs an "Active Time Battle" (ATB) system in which the characters exchange moves until one side is defeated.[1][2] The damage (or healing) dealt by either side is quantified on screen. Characters have many statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells. Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for that character. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands may include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. Final Fantasy VII also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by enemy attacks. After being attacked, characters may be afflicted by one or more abnormal "statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities. When all the enemies are defeated, the battle ends and the player may be rewarded with money, items, and experience points. If the player is defeated, it is game over and the game must be restored to the last save point.[3]:&#;20–27&#;

When not in battle, the player can use the menu screen. On this screen, the player can review each character's status and statistics, use items and abilities, change equipment, save the game (when on the world map or at a save point), and manage orbs called Materia. The main method of customizing characters in Final Fantasy VII, Materia may be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits.[6] Materia levels up with their own experience point system and can be combined to create different effects.[3]:&#;30–42&#;

Plot[edit]

Setting and characters[edit]

Main articles: Characters of the Final Fantasy VII series and Midgar

Final Fantasy VII takes place on a world referred to in-game as the "Planet", though it has been retroactively named "Gaia".[7][8] The planet's lifeforce, called the Lifestream, is a flow of spiritual energy that gives life to everything on the Planet. Its processed form is known as "Mako".[9] On a societal and technological level, the game has been defined as an industrial or post-industrialscience fiction milieu.[10] During Final Fantasy VII, the Planet's Lifestream is being drained for energy by the Shinra Electric Power Company (神羅), a world-dominating megacorporation headquartered in the city of Midgar. Shinra's actions are weakening the Planet, threatening its existence and all life.[11] Significant factions within the game include AVALANCHE, an eco-terrorist group seeking Shinra's downfall so the Planet can recover;[8] the Turks, a covert branch of Shinra's security forces;[12] SOLDIER, an elite Shinra fighting force created by enhancing humans with Mako;[13] and the Cetra, a near-extinct human tribe which maintains a strong connection to the Planet and the Lifestream.[14]

The central protagonist is Cloud Strife, an unsociable mercenary who claims to be a former 1st Class SOLDIER. Early on, he works with two members of AVALANCHE: Barret Wallace, its brazen but fatherly leader; and Tifa Lockhart, a shy yet nurturing martial artist and childhood friend of Cloud. On their journey, they meet Aerith Gainsborough, a carefree flower merchant and one of the last surviving Cetra;[14][15]Red XIII, an intelligent quadruped from a tribe that protects the planet;[16]Cait Sith, a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve;[3][17] and Cid Highwind, a pilot whose dream of being the first human in outer space was not realized.[18] The group can also recruit Yuffie Kisaragi, a young ninja and skilled Materia thief; and Vincent Valentine, a former Turk, and victim of Shinra experiments.[19] The game's main antagonists are Rufus Shinra, son of President Shinra and later leader of the Shinra Corporation;[20]Sephiroth, a former SOLDIER who reappears several years after he was thought dead and seeks to harm the planet and become a god himself;[3] and Jenova, a hostile extraterrestrial life-form imprisoned by the Cetra years before.[21][22][23] A key character in Cloud's backstory is Zack Fair, a member of SOLDIER and Aerith's first love.[24]

Story[edit]

AVALANCHE destroys a Shinra Mako reactor in Midgar; an attack on another reactor goes wrong, and Cloud falls into the city slums. There, he meets Aerith and protects her from Shinra.[25][26] Meanwhile, Shinra finds AVALANCHE and collapses part of the upper city, killing most of AVALANCHE along with the slum population below.[27] Aerith is also captured; as a Cetra, she can potentially reveal the "Promised Land", which Shinra believes is overflowing with exploitable Lifestream energy.[28][29] Cloud, Barret, and Tifa rescue Aerith; during their escape from Midgar, they discover that Rufus' father has been murdered by Sephiroth, who was presumed dead five years earlier.[30] The party pursues Sephiroth across the Planet, with now-President Rufus on their trail.

The group begins to encounter Sephiroth during their journey, who continuously appears and disappears after taunting Cloud and sending Jenova-esque monsters after him. Finding him at a Cetra temple, Sephiroth reveals his intentions to use the Black Materia to summon "Meteor", a spell that will hit the Planet with a devastating impact. Sephiroth will absorb the Lifestream as it attempts to heal the wound, becoming a god-like being.[31] The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth, following him to an abandoned Cetra city. During Aerith's prayer to the Planet for help, Sephiroth attempts to force Cloud to kill her; failing, he kills her himself before fleeing.[32] The party then learns that Jenova is not a Cetra as once thought. Rather, it is a hostile alien lifeform whose remains were unearthed by Shinra scientists decades earlier; at Nibelheim, Jenova's cells were used to create Sephiroth.[21][32]

At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones created by the insane Shinra scientist Hojo. The party confront one particular Jenova clone as it is killing other clones to reunite Jenova's cells. After it is defeated it drops the Black Materia, but Cloud is again manipulated into delivering it to the real Sephiroth. Sephiroth then taunts Cloud by showing another SOLDIER in Cloud's place in his memories of Nibelheim, suggesting that Cloud is a failed Sephiroth clone.[33] Sephiroth summons Meteor and seals the Crater with a magical barrier; Cloud falls into the Lifestream, the party is captured by Rufus, and several giant monsters known as Weapons emerge to defend the planet from harm.

Escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning; Tifa stays as his caretaker. When the island is attacked by a Weapon, the two fall into the Lifestream,[34] where Tifa helps Cloud reconstruct his memories: a shy child during his time in Nibelheim, Cloud was blamed when a young Tifa injured herself trying to cross Mt. Nibel. Resolving to become stronger, Cloud leaves for Midgar to join SOLDIER but was never accepted into the organization; the SOLDIER in his memories was his friend Zack. At Nibelheim, Cloud surprised and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako; they escaped, but Zack did not survive. The combined trauma of these events triggered an identity crisis in Cloud; he constructed a false persona around Zack's stories and his own fantasies.[32][35] Cloud accepts his past and reunites with the party, who learn that Aerith's prayer to the Planet had been successful: the Planet had attempted to summon Holy to prevent Meteor's impact, but is undermined by Sephiroth.

Shinra fails to destroy Meteor but manages to defeat a Weapon and puncture Sephiroth's barrier around the Northern Crater with its Mako-powered superweapon, the Sister Ray. Hojo attempts to commandeer the superweapon to aid Sephiroth and reveals himself to be Sephiroth's biological father before he is slain by Cloud's party.[21] The party descends to the Planet's core through the opening in the Northern Crater and defeats both Jenova and Sephiroth. The party escapes and Holy is summoned, which destroys Meteor with the help of the Lifestream.[36] Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing the planet has healed.

Development[edit]

Initial concept talks for Final Fantasy VII began in at Final Fantasy developer Square, following the completion of Final Fantasy VI. As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase, one of the directors of Final Fantasy VI. The next installment was planned as a 2D game for the Super NES. After creating an early 2D prototype of it, the team postponed development to help finish Chrono Trigger for Super NES.[37] The team resumed discussions for Final Fantasy VII in [37][38]

The team discussed continuing the 2D strategy, which would have been the safe and immediate path compared to the radically new development paradigm behind the industry's imminent shift toward 3D gaming.[37] The team took the riskier option to make a 3D game on new generation hardware, with their main choices being the cartridge-based Nintendo 64 or the CD-ROM-based SonyPlayStation.[37] The team also considered the Sega Saturn console and Microsoft Windows.[39] Their decision was influenced by two factors: a widely successful technology demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridges which had already limited Square's audience.[37][40][41] Tests were made for a Nintendo 64 version, which would use the planned 64DDfloppy drive peripheral though Nintendo had not yet produced 64DD development kits due to the prototype's changing hardware specifications. This real-time version was discarded during early testing, as the Behemoth monster's polygons placed excessive strain on the Nintendo 64, causing a low frame rate.[37] It would have required an estimated thirty 64DD disks at about 64 megabytes each to run Final Fantasy VII properly with the data compression methods of the day.[42] Faced with the state of technology, and impressed by the increased storage capacity of CD-ROM when compared to the Nintendo 64 cartridge, Square shifted development of Final Fantasy VII and all other planned projects, onto the PlayStation with pre-rendered movies.[37]

In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI, but with a researched emphasis on player control.[43] The initial decision was for battles to feature shifting camera angles. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult.[40] The summon sequences benefited strongly from the switch to the cinematic style, as the team had struggled to portray their scale using 2D graphics.[44] In his role as producer, Sakaguchi placed much of his effort into developing the battle system.[24] He proposed the Materia system to provide more character customization than previous Final Fantasy games. Battles no longer revolved around characters with innate skills and roles in battle, because Materia could be reconfigured between battles.[40] Artist Tetsuya Nomura contributed to the gameplay by designing the Limit Break system as an evolution of the Desperation Attacks from Final Fantasy VI. The Limit Breaks serve a purpose in gameplay while also evoking each character's personality in battle.[24][40]

Square's developers retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget.[37]Final Fantasy VII was at the time the most expensive video game ever produced,[45] with a development budget estimated between $40,, (equivalent to $64,, in )[37] and $45,, (equivalent to $73,, in ).[46][47][48] Development of the final version took a staff of between and people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.[37][44] The development team was split between both Square's Japanese offices and its new American office in Los Angeles; the American team worked primarily on city backgrounds.[42]

Art design[edit]

The game's art director was Yusuke Naora, who had previously worked as a designer for Final Fantasy VI. With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation.[49] Naora later defined the art style of Final Fantasy VII as "dark" and "weird".[50] The Shinra logo, which incorporates a kanji symbol, was drawn by Naora personally.[51] Promotional artwork and the logo artwork were created by Yoshitaka Amano, an artist whose association with the series went back to its inception.[52] Though he had taken a prominent role in earlier entries, Amano was unable to do so for Final Fantasy VII, due to commitments at overseas exhibitions.[8][52] His logo artwork was based on Meteor, though he was initially not sure how to turn it into suitable artwork. He finally created multiple variations of the image and solicited the staff members' preferences.[53] The green coloring represents the predominant lighting in Midgar and the color of the Lifestream, while the blue reflected the ecological themes present in the story. Its coloring directly influenced the general coloring of the game's environments.[49]

Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer.[24] Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".[54] The chibi sprite art could not be carried over from earlier games, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. When designing Cloud and Sephiroth, Nomura was influenced by his view of their rivalry mirroring the legendary animosity between Miyamoto Musashi and Sasaki Kojirō, with Cloud and Sephiroth being Musashi and Kojirō respectively. Sephiroth's look was defined as "kakkoii", a Japanese term combining good looks with coolness.[40] Several of Nomura's designs evolved substantially during development. Cloud's original design of slicked-back black hair with no spikes was intended to reduce polygon count and contrast with Sephiroth's long, flowing silver hair. However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past.[8][24]

Scenario[edit]

Sakaguchi was responsible for writing the initial plot, which was substantially different from the final version.[55] In this draft for the planned Super NES version, the game's setting was envisioned as New York City in Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage.[37][41][55] According to Sakaguchi, his mother had died while Final Fantasy III was being developed, and choosing life as a theme helped him cope with her passing in a rational and analytical manner.[44] Square eventually used the New York setting in Parasite Eve ().[41] While the planned concept was dropped, Final Fantasy VII still marked a drastic shift in setting from previous entries, dropping the Medieval fantasy elements in favor of a world that was "ambiguously futuristic".[56]

When Kitase was put in charge of Final Fantasy VII, he and Nomura reworked the entire initial plot. Scenario writer Kazushige Nojima joined the team after finishing work on Bahamut Lagoon.[24] While Final Fantasy VI featured an ensemble cast of numerous playable characters that were equally important, the team soon decided to develop a central protagonist for Final Fantasy VII.[40] The pursuit of Sephiroth that comprised most of the main narrative was suggested by Nomura, as nothing similar had been done in the series before.[24] Kitase and Nojima conceived AVALANCHE and Shinra as opposing organizations and created Cloud's backstory as well as his relationship to Sephiroth.[55] Among Nojima's biggest contributions to the plot were Cloud's memories and split personality; this included the eventual conclusion involving his newly created character of Zack.[24] The crew helped Kitase adjust the specifics of Sakaguchi's original Lifestream concept.[55]

Regarding the overall theme of the game, Sakaguchi said it was "not enough to make 'life' the theme, you need to depict living and dying. In any event, you need to portray death".[60] Consequently, Nomura proposed killing off the heroine.[24][60] Aerith had been the only heroine, but the death of a female protagonist would necessitate a second; this led to the creation of Tifa.[61] The developers decided to kill Aerith, as her death would be the most devastating and consequential.[24][60] Kitase wanted to depict it as very sudden and unexpected, leaving "not a dramatic feeling but great emptiness", "feelings of reality and not Hollywood".[38] The script for the scene was written by Nojima. Kitase and Nojima then planned that most of the main cast would die shortly before the final battle, but Nomura vetoed the idea because he thought it would undermine the impact of Aerith's death.[37] Several character relations and statuses underwent changes during development. Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack.[54][62] Vincent and Yuffie were to be part of the main narrative, but due to time constraints, they were nearly cut and eventually relegated to being optional characters.[54]

Nojima was charged with writing the scenario and unifying the team's ideas into a cohesive narrative, as Kitase was impressed with his earlier work on the mystery-likeHeracles no Eikō III: Kamigami no Chinmoku, an entry in the Glory of Heracles series.[24] To make the characters more realistic, Nojima wrote scenes in which they would occasionally argue and raise objections. Though this inevitably slowed down the pace of the story, it added depth to the characters. The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models.[44] Voice acting would have led to significant load times, so it was omitted.[63]Masato Kato wrote several late-game scenes, including the Lifestream sequence and Cloud and Tifa's conversation before the final battle. Initially unaffiliated with the project, Kato was called on to help flesh out some story scenes. Like each of the individual scenario writers, Kato, after thoroughly discussing the story with the entire project team, wrote his own scenes according to his tastes that were later approved after verifying that they were up to standards.[64]

Graphics[edit]

With the shift from the Super NES to the next generation consoles, Final Fantasy VII became the first project in the series to use 3D computer graphics.[38] Aside from the story, Final Fantasy VI had many details undecided when development began and most design elements were hashed out along the way. In contrast, with Final Fantasy VII, the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place.[40] The shift from cartridge ROM to CD-ROM posed some problems: according to lead programmer Ken Narita, the CD-ROM had a slower access speed, delaying some actions during the game, so the team needed to overcome this issue.[44] Certain tricks were used to conceal load times, such as offering animations to keep players from getting bored.[38] When it was decided to use 3D graphics, there was a discussion among the staff whether to use sprite-based character models or 3D polygonal models. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in Alone in the Dark. Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles.[62] The team purchased Silicon Graphics Onyx supercomputers and related workstations, and accompanying software including Softimage 3D, PowerAnimator, and N-World for an estimated total of $21 million. Many team members had never seen 3D development technology before.[37]

An internal industrial environment, with metal walls, girders and a pipework dominating the scene—a track is visible far below, and steam escapes rhythmically from two points within the area.
The pre-rendered backgrounds, such as this scene in Midgar, provided the developers with a choice of camera angle, giving a more cinematic experience.

The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation.[38] In previous entries, the sizes for characters and environments are fixed, and the player has a scrolling perspective. This changed with Final Fantasy VII, in which environments shift with camera angles, and character model sizes shift depending on both their place in the environment and their distance from the camera, giving a sense of scale.[40][44] The choice of this highly cinematic style of storytelling, contrasting directly with Square's previous games, is attributed to Kitase, who was a fan of films and had an interest in the parallels between film and video game narrative.[37] Character movement during in-game events was done by the character designers in the planning group. Designers normally cooperate with a motion specialist for such animations, but these taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, and others went for subtlety. Much of the time was spent on each character's day-to-day, routine animations. Motion specialists were brought in for the game's battle animations. The first characters the team worked with were Cloud and Barret.[40] Some of the real-time effects, such as an explosion near the opening, were hand-drawn rather than computer animated.[49]

The main creative force behind the overall 3D presentation was Kazuyuki Hashimoto, the general supervisor for these sequences. Being experienced in the new technology the team had brought on board, he accepted the post at Square as the team aligned with his own creative spirit. One of the major events in development was when the real-time graphics were synchronized to computer-generated full motion video (FMV) cutscenes for some story sequences, including an early sequence where a real-time model of Cloud jumps onto an FMV-rendered moving train.[37] The backgrounds were created by overlaying two 2D graphic layers and changing the motion speed of each to simulate depth perception. While this was not a new technique, the increased power of the PlayStation enabled a more elaborate version of this effect.[44] The biggest issue with the 3D graphics was the large memory storage gap between the development hardware and the console: while the early 3D tech demo had been developed on a machine with over megabytes of total memory, the PlayStation only had two megabytes of system memory and kilobytes for texture memory. The team needed to figure out how to shrink the amount of data while preserving the desired effects. This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications.[37]

Final Fantasy VII features two types of cutscenes: real-time cutscenes featuring polygon models on pre-rendered backgrounds, and FMV cutscenes.[44] The game's computer-generated imagery (CGI) FMVs were produced by Visual Works, a then-new subsidiary of Square that specialized in computer graphics and FMVs creation. Visual Works had created the initial movie concept for a 3D game project.[8] The FMVs were created by an international team, covering both Japan and North America and involving talent from the gaming and film industry; Western contributors included artists and staff who had worked on the Star Wars film series, Jurassic Park, Terminator 2: Judgment Day, and True Lies.[65] The team tried to create additional optional CGI content which would bring optional characters Vincent and Yuffie into the ending. As this would have further increased the number of discs the game needed, the idea was discarded.[66] Kazuyuki Ikumori, a future key figure at Visual Works, helped with the creation of the CGI cutscenes, in addition to general background design.[67] The CGI FMV sequences total around 40 minutes of footage, something only possible with the PlayStation's extra memory space and graphical power. This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task".[38]

Music[edit]

Main article: Music of the Final Fantasy VII series

A year-old Japanese man smiling directly into the camera. He has black hair going to gray around the temples and a graying mustache.
Nobuo Uematsucomposed, arranged, and produced the entire soundtrack for Final Fantasy VII

"One-Winged Angel" ()

"One-Winged Angel", the theme used during a part of the final battle against Sephiroth, is recognized by many as one of Uematsu's best works. The track uses high-quality digitized voices, a first for the series.


Problems playing this file? See media help.

The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.[68][69] The Super NES only has eight sound channels to work with, and the PlayStation has twenty-four. Eight are reserved for sound effects, leaving sixteen available for the music.[43] Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he said that approach would be too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating a more understated feeling.[37] Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music".[70]

The first piece that Uematsu composed for the game was the opening theme; game director Yoshinori Kitase showed him the opening cinematic and asked him to begin the project there. The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". Final Fantasy VII was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game. The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with.[37][71] Inspired by The Rite of Spring by Igor Stravinsky to make a more "classical" track, and by rock and roll music from the late s and early s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before.[37]

Music from the game has been released in several albums. Square released the main soundtrack album, Final Fantasy VII Original Soundtrack, on four Compact Discs through its DigiCube subsidiary in A limited edition release was also produced, containing illustrated liner notes.[69] The regular edition of the album reached third on the Japan Oricon charts, while the limited edition reached #[72][73] Overall, the album had sold nearly , copies by January [74] A single-disc album of selected tracks from the original soundtrack, along with three arranged pieces, titled Final Fantasy VII Reunion Tracks, was also released by DigiCube in ,[75] reaching #20 on the Japan Oricon charts.[76] A third album, Piano Collections Final Fantasy VII, was released by DigiCube in , and contains one disc of piano arrangements of tracks from the game. It was arranged by Shirō Hamaguchi and performed by Seiji Honda, and reached # on the Oricon charts.[77][78]

Release[edit]

Final Fantasy VII was announced in February ,[79] along with early screenshots of the game.[80] Square president and chief executive officer Tomoyuki Takechi were fairly confident about Japanese players making the game a commercial success even on a new platform.[37] A playable demo was included on a disc giveaway at the Tokyo Game Show, dubbed Square's Preview Extra: Final Fantasy VII & Siggraph '95 Works. The disc also included the early test footage Square created using characters from Final Fantasy VI.[37][81] The initial release date was at some point in , but to properly realize their vision, Square postponed the release date almost a full year.[56] A playable demo of Final Fantasy VII was included with Squaresoft's Tobal No. 1 in [82]

Final Fantasy VII was released on January 31, [83] It was published in Japan by Square.[84] A re-release of the game based on its Western version, titled Final Fantasy VII International, was released on October 2, [85][86] This improved International version would kickstart the trend for Square to create an updated version for the Japanese release, based on the enhanced Western versions.[87] The International version was re-released as a physical disc as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package on December 18, [88]

While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time role-playing games were still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following Final Fantasy VII's transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game. Square accepted Sony's offer as Square itself lacked Western publishing experience. Square was uncertain about the game's success, as other Japanese RPGs including Final Fantasy VI had met with poor sales outside Japan. To help with promoting the game overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa.[37] It was first exhibited to the Western public at Electronic Entertainment Expo (E3).[89]

To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August Beginning with a television commercial by TBWA\Chiat\Day that ran alongside popular shows including Saturday Night Live, The Simpsons, Late Night with Conan O'Brien, and Prime Time Sports, the campaign included numerous articles in both gaming and general interest magazines, advertisements in comics from publishers such as DC Comics and Marvel, a special collaboration with Pepsi, media events, sample discs, and merchandise.[90] According to estimations by Takechi, the total worldwide marketing budget came to $40 million; $10 million had been spent in Japan, $10 million in Europe, and $20 million in North America.[37] Unlike its predecessors, Final Fantasy VII did not have its numeral adjusted to account for the lack of a Western release for Final Fantasy II, III, and V — while only the fourth Final Fantasy released outside Japan, its Japanese title was retained.[91] It was released in North America on September 7, [92] The game was released in the United Kingdom on November 14,[93] and in continental Europe on November 17, becoming the first main-line Final Fantasy game to be released in Europe.[94][95] The Western version included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.[87][96]

PC version[edit]

Square developed a PC port, to maximize the player base. Many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a PC game, Square treated it as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa and with help from Tokyo,[37] after the console version was finished.[97] Square was hiring staff to develop the PC version from early , including job adverts published in video game magazines at the time.[98]

The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays.[37] The PC version came with a license for Yamaha Corporation's software synthesizer S-YXG70, uniformly delivering high-quality sequenced music to a chaotic hardware market. The conversion of the nearly original musical pieces to XG format files was done by Yamaha.[99]

To maximize chances of success, Square searched for a Western company to assist with releasing the PC version. Eidos Interactive, whose release of Tomb Raider had turned it into a publishing giant, agreed to market and publish the port.[37] It was announced in December , along with Eidos's exclusivity deal for North America and Europe at the time,[] though the port was rumored to happen as early as December , even prior to the PlayStation version's release.[] To help the product stand out in stores, Eidos chose a trapezoidal shape for the cover and box. They agreed on a contract price of $ million, making initial sales forecasts of , units based on that outlay.[37] The PC version was released in North America and Europe on June 25, ; the port was not released in Japan.[99] Within one month, sales of the port exceeded the initial forecasts.[37] The PC version would end up providing the source code for subsequent ports.[37]

Localization[edit]

See also: Localization of Square Enix video games

Localization of Final Fantasy VII was handled internally by Square. The English localization, led by Seth Luisi, was completed by a team of about fifty people who faced a variety of problems. According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English. The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning.[] Michael Basket was the sole translator for the project, though he received the help of native Japanese speakers from the Tokyo office. The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the quality assurance team.[]

The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a fixed-width font and having to insert kanji through language input keys to add special characters (for example, vowels with diacritics) to keep the code working. Consequently, the text was still read as Japanese by the word processor, so the computer's spellcheck could not be used, and mistakes had to be caught manually. The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters.[] Translated text usually takes up more space than the Japanese text, though still had to fit to the screen appropriately without overusing page breaks—for example, item names, which are written in kanji in Japanese language, could overflow message windows in translated text. To mitigate this problem, a proportional typeface was implemented into the source code to fit more text into the screen. Swear words were used frequently in the localization to help convey the original Japanese meaning, though most profanities were censored in a manner described by Square employee Richard Honeywood as the "old comic book '@#$%!'-type replacement".[87] The European release was described as being in a worse condition, as the translations into multiple European languages were outsourced by Sony to another company, further hindering communication. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text.[] According to Honeywood, the success of Final Fantasy VII in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams.[87]

Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans. Square subsequently stated that it would never allow Sony to localize the game in any way.[] In addition to translating the text, the North American localization team made tweaks to the gameplay, including reducing the enemy encounter rate, simplifying the Materia menu, and adding new boss fights.[]

Later releases[edit]

The International version of Final Fantasy VII was released on PlayStation Network (PSN) as a PSOne Classic in Japan on April 10, This version was compatible with both PlayStation 3 and PlayStation Portable with support for PlayStation Vita and PlayStation TV coming later.[96]Final Fantasy VII was later released as a PSOne Classic in North America, Europe, and Australia on June 2.[] The PC version was updated by DotEmu for use on modern operating systems and released via Square Enix's North American and European online stores on August 14, [][] It included high-resolution support, cloud saves, achievements, and a character booster. It would later be released via Steam on July 4, ,[][] replacing the version available on Square Enix's North American and European online stores.[][] The PC version would be released in Japan for the first time on May 16, , exclusively via Square Enix's Japanese online store with the International version title. It has features unavailable in the western version including high-speed mode, no random encounters mode, and a max stats command.[] A release for iOS, based on the PC version and adjusted for mobile devices by D4 Enterprise, was released on August 19, , with an auto-save feature.[] After being announced at PlayStation Experience , the PC version was released for PlayStation 4 on December 5, DotEmu developed the PS4 version.[][][][] A version for Android was released on July 7, [] A version for the PlayStation Classic was released on December 3, [] A version for the Nintendo Switch and Xbox One was released worldwide on March 26, []

Reception[edit]

Contemporary reviews

The game received universal acclaim from critics upon release, scoring 95% or higher in most publications at the time. It was referred to by GameFan as "quite possibly the greatest game ever made",[][] a quote selected for the back cover of the game's jewel case. GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII", expressing particular favor toward the game's graphics, audio, and story.[1] The four reviewers of Electronic Gaming Monthly unanimously gave it a out of 10 and their "Game of the Month" award, lauding its rendered backgrounds, use of FMV, battles, and especially the story line, though they expressed disappointment that the ending didn't resolve all of the loose ends. They also considered the North American localization a dramatic improvement over the original Japanese version.[]GamePro gave it a perfect out of 5 in all four categories (graphics, sound, control, and fun factor), calling the storytelling "dramatic, sentimental, and touching in a way that draws you into the characters", who "come alive thanks to sweetly subtle body movements".[] Both GamePro and Official U.S. PlayStation Magazine (OPM) said the ATB system gives battles a tension and urgency not usually seen in RPGs.[][]

The game's visuals and use of FMV cutscenes were lauded by critics. IGN's Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point.[4] Critics also praised its gameplay and writing. In Computer and Video Games magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve"[] while Alex C praised the dramatic story and well-developed characters.[] In addition to calling the graphics "bar none the best the PlayStation has ever seen", Next Generation said of the story that "while FFVII may take a bit to get going, as in every entry in the series, moments of high melodrama are blended with scenes of sheer poetry and vision".[] Uematsu's soundtrack also attracted acclaim. Edge noted that Final Fantasy VII had come close to being an interactive movie in playable form, praising its combination of a complex story that went against Western graphic adventure trends and "excellently orchestrated chip music".[]RPGamer praised the game's soundtrack, both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and saying that it was potentially his best work.[]

Digitiser praised the size of the game world, calling it the "largest video game" of all time, while considering the game "Perfect in almost every respect."[] Dan Toose of Hyper magazine praised the "sub-games" or minigames, particularly the motorbike minigame which reminded him of the anime film Akira ().[]

Final Fantasy VII has also received some negative criticism. OPM and GameSpot questioned the game's linear progression.[1][]OPM considered the game's translation "a bit muddy"[] while RPGamer cited the game's translation as "packed with typos and other errors which further obscure what is already a very confusing plot".[]GamePro also considered the Japanese-to-English translation a significant weakness in the game,[] and IGN regarded the ability to use only three characters at a time as "the game's only shortcoming".[4]

Reviewers gave similar praise to the PC version but criticized its various technical faults.[][][]Computer Games Magazine said that no other recent game had the same "tendency to fail to work in any capacity on multiple [computers]".[]Computer Gaming World complained that the music quality suffered on PC sound cards[] and Next Generation Magazine found the game's pre-rendered backgrounds significantly less impressive than those of the PlayStation version.[] However, Next Generation found the higher-resolution battle visuals "absolutely stunning",[] and Computer Games Magazine said that they showed off the potential graphical power of PCs.[] All three magazines concluded by praising the technically flawed game,[][][] and PC Gamer summarized that, while "Square apparently did only what was required to get its PlayStation game running under Windows, [Final Fantasy VII is] still a winner on the PC".[]

Sales[edit]

In the months leading up to the game's release, the game had a high level of anticipation.[82] The Final Fantasy VII demo included with Tobal No. 1 helped push that game to the top of the Japanese sales charts,[82] selling , copies to become Japan's eighth best-selling video game of [] In the weeks leading up to the release of Final Fantasy VII in January , PlayStation consoles had sold out across Japan.[82] The game had over millionpre-orders about ten days before release,[] increasing to millionpre-sales shortly before release.[][82] On its first day of release in Japan, the game sold million copies, grossing about ¥12 billion or $99,, (equivalent to $,, in ).[82] In two days, it sold over 2 million copies,[] grossing about ¥14 billion (£70 million) or $,, (equivalent to $,, in ).[82] Within three days of release, million copies were sold,[] setting the record for the fastest-selling game ever at the time.[]Final Fantasy VII had a high attach rate, with the PlayStation having an install base of around 4 million in Japan at the time.[] It was a killer app for the PlayStation, with Computing Japan magazine noting that it was largely responsible for the PlayStation's global installed base increasing from 10&#;million units sold by November to 16&#;million units sold by May (an increase of 60%).[] The game sold nearly 3 million units by April,[] more than 3 million by July,[][] and 3,, units by August [] The game helped push PlayStation sales ahead of the Sega Saturn in Japan, after the PlayStation and Saturn had been very close in Japan prior to the game's release.[]

In North America, it was the most anticipated game at the time,[] with its popularity inspiring thousands of retailers to break street dates in September to meet public demand for the game.[][85] In the game's debut weekend in North America, more than , copies were sold and $ million grossed ($27 million adjusted for inflation), which was higher than any video game (surpassing Star Fox 64 at , sales) and most Hollywood blockbuster movies to date.[85][][]Final Fantasy VII had reached sales of , copies in less than three weeks.[85][] It also helped the PlayStation break a long spell of Nintendo 64 dominance in North America;[] the game topped the monthly sales chart[] and entered the top three on the video game rental chart, the first time a PlayStation title entered the top five after months of Nintendo 64 games dominating the rental charts.[] The momentum established in the game's opening weeks continued for several months in the United States, selling over , copies by November[93] and more than one million copies by early December,[] prompting business analyst Edward Williams (from Monness, Crespi, Hardt & Co.) to comment, "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of Final Fantasy VII."[] It held the North American opening sales record up until Resident Evil 2 (),[] and it was the highest-grossing Final Fantasy game in North America until Final Fantasy XV ().[] It also set sales records in the United Kingdom, where in its first two days of release it had sold 48, copies and grossed £ million or $3,, (equivalent to $5,, in ), faster than any video game previously released on the PlayStation, Saturn, Nintendo 64 or PC.[93] It also topped the UK sales charts.[] In Germany, it received a Gold award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August for sales above , copies.[]

Worldwide, it was the best-selling video game of [] It sold more than 6 million copies by , becoming the best-selling PlayStation game up until then.[] The PlayStation version went on to sell million copies worldwide by ,[] and million units by March , including &#;million units in Japan and &#;million units abroad[] (with over 3 million in North America and over 2 million in Europe).[37] This made it the highest-selling Final Fantasy game[][][] and the best-selling Square Enix title.[] By the end of , million copies had been sold worldwide, including 4 million sales in Japan and &#;million sales abroad in North America and Europe.[] In , , copies of The Best's bargain reissue of the game had been sold in Japan,[] and 63, units of the Ultimate Hits release were sold in Japan by ,[] bringing total sales of the PlayStation version to more than 10 million copies worldwide.[]

The original PC version surpassed Eidos's expectations of , units, quickly exceeding sales of one million units, garnering royalties of more than $2,, (equivalent to $3,, in ) for Square.[37] More than , downloads were sold of the PSN version during its first week of release in [] By August , more than 11&#;million units of the PlayStation and PC versions had been sold worldwide.[][]Steam Spy estimated more than &#;million downloads on Steam as of April ,[] with a later Steam leak estimating it had &#;million players on the platform as of July []Google Play has had more than , downloads.[] By , more than &#;million units had been sold across all platforms.[] As of February , the game has sold more than &#;million units worldwide.[][]

Awards[edit]

Final Fantasy VII was given numerous Game of the Year awards in At the second CESA Awards, it won the Grand Prize, Scenario Award and Sound Award.[84] During the Academy of Interactive Arts & Sciences's first annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), Final Fantasy VII won in the categories of "Console Adventure Game of the Year" and "Console Role Playing Game of the Year", and was nominated for "Interactive Title of the Year", "Outstanding Achievement in Art/Graphics", and "Outstanding Achievement in Interactive Design".[] In the Origins Awards, it won in the category "Best Roleplaying Computer Game of ".[]Final Fantasy VII was awarded Game of the Year by magazines including Game Informer,[]GamePro,[] and Hyper.[] It was also awarded the "Readers' Choice All Systems Game of the Year", "Readers' Choice PlayStation Game of the Year" and "Readers' Choice Role-Playing Game of the Year" by Electronic Gaming Monthly (EGM),[] which gave it Editors' Choice Awards for "Role-Playing Game of the Year" and "Best Graphics" (plus a runner-up slot for "Game of the Year"),[] and also gave it awards for "Hottest Video Game Babe" (for Tifa Lockhart), "Most Hype for a Game", "Best Ending", and "Best Print Ad".[]Digitiser ranked it the second best game of (after Super Mario 64)[] and RPGFan awarded it Best Overall RPG.[]

Retrospective[edit]

Retrospective reception

Since , Final Fantasy VII has been selected by many game magazines as one of the top video games of all time, listed as 21st in EGM's " Best Games of All Time" the same year it was released,[] 91st in EGM's " Best Games of All Time",[] tenth in Game Informer's "Top Games of All Time" list,[] and as fourth in Retro Gamer's "Top Games" in []Final Fantasy VII was included in "The Greatest Games of All Time" list by GameSpot in ,[57] and ranked as second in Empire's " Greatest Games of All Time",[] 76th in IGN's "Top Games of All Time" list,[] as third in Stuff's " Greatest Games" in ,[] and as 15th in Game Informer's "Top Games of All Time" list.[] In , Time named it one of their "All-Time Video Games".[] In , it was ranked 99th in IGN's "Top Games of All Time"[] and as third in PALGN's "The Greatest Games Ever".[] In , Popular Mechanics ranked it he second best game of all time.[]

Final Fantasy VII has often placed at or near the top of many reader polls of all-time best games. In , it placed 9th in EGM's readers' top 10 games of all time, which the publication noted was startling because the game had not been released in the United States (where EGM was published) at the time of voting.[] It was voted the "Reader's Choice Game of the Century" in an IGN poll for PlayStation games in ,[] and placed second in the "Top Favorite Games of All Time" by Japanese magazine Famitsu in (it was also voted as ninth in Famitsu's poll of most tear-inducing games of all time).[][] Users of GameFAQs voted it the "Best Game Ever" in and in ,[][] and placed it second in [] In , readers of Dengeki magazine voted it the best game ever made,[] as well as the ninth most tear-inducing game of all time.[] In March , Game Informer's "Reader's Choice Top Games of All Time", it ranked in 7th place.[] In a poll conducted by TV Asahi, polling over 50, Japanese users, it was voted the third best console game of all time, below The Legend of Zelda: Breath of the Wild and Dragon Quest V.[]

It has also appeared in numerous other greatest game lists. In , Dengeki PlayStation gave it the "Best Story", "Best RPG" and "Best Overall Game" retrospective awards for games on the original PlayStation.[]GamePro named it the best RPG game of all time in ,[] and featured it in its article "The 30 Best PSN Games".[] In , GamesRadar also ranked it as the sixth saddest game ever.[] In March , GamesRadar+ rated "The 25 best PS1 games of all time", Final Fantasy VII was ranked in 12th place.[] On the other hand, GameSpy ranked it seventh on their list of the most overrated games.[]

Legacy[edit]

The game inspired an unofficial version for the NES by Chinese company Shenzhen Nanjing Technology. This port features the Final Fantasy VII game scaled back to 2D, with some of the side quests removed.[] The game's popularity and open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between Final Fantasy VII and Final Fantasy X-2. The character Shinra from Final Fantasy X-2 proposes the concept of extracting the life energy from within the planet Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company and that he envisioned the events of Final Fantasy X-2 as a prequel to those in Final Fantasy VII.[] The advances in technology used to create the FMV sequences and computer graphics for Final Fantasy VII allowed Sakaguchi to begin production on the first Final Fantasy film, Final Fantasy: The Spirits Within.[] The game introduced a particular aesthetic to the series—fantasy suffused with modern-to-advanced technology—that was explored further in Final Fantasy VIII, The Spirits Within, and Final Fantasy XV.[][][] Re-releases of Square games in Japan with bonus features would occur frequently after the release of Final Fantasy VII International. Later games that would be re-released as international versions include Final Fantasy X and other follow-ups from the franchise,[][][] as well as the Kingdom Hearts series.[][]

Several characters from Final Fantasy VII have made cameo appearances in other Square Enix games, such as the fighting game Ehrgeiz and the popular Final-Fantasy-to-Disney crossover series Kingdom Hearts.[] Additionally, fighting video game Dissidia Final Fantasy includes Final Fantasy VII characters such as Cloud and Sephiroth, and allows players to fight with characters from throughout the Final Fantasy series, and its follow-up, Dissidia Final Fantasy, included Tifa as well.[] Cloud is also a playable character in Final Fantasy Tactics.[] In December , Cloud was released as a downloadable content character for the Nintendo crossover fighting gamesSuper Smash Bros. for Nintendo 3DS and Wii U, along with a stage based on Midgar.[] He returned in the sequel, Super Smash Bros. Ultimate.[] Sephiroth was added to Ultimate as downloadable content in December as part of the Fighters Pass Vol. 2 lineup, alongside 9 additional music tracks from Final Fantasy VII, three additional Mii Costumes based on Aerith, Barret and Tifa, thirteen new Spirits themed around Final Fantasy, and a new stage based on the Northern Cave, the final area in the original game.[] On television, Final Fantasy VII was parodied in the second season of Robot Chicken in []

Impact[edit]

An orchestra performs a concert in a musical theater, featuring music from the video game; in front of a screen showing people dressed as characters from the game.
Music from the game's soundtrack is often performed live in symphonic concerts, such as the Video Games Liveevent in

Final Fantasy VII is credited as having the largest impact of the Final Fantasy series.[][] In , GameSpot ranked it as the second most influential game ever made.[] In , Electronic Gaming Monthly ranked it the 6th most important game since they began publication in , stating it was "the first RPG to surpass, instead of copy, movielike storytelling" and taught gamers "how to cry".[] In , GamePro ranked it 14th on their list of the most important games of all time,[] and in it was ranked the same place on their list of the most influential and innovative games of all time.[] Bill Loguidice and Matt Barton listed Final Fantasy VII among the 25 most influential games of all time.[] Samuel Roberts of Retro Gamer, writing for GamesRadar, called FFVII "one of the most important and influential RPGs of all time" in January []IGN said the game "revolutionised" role-playing games.[]

The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan.[] Role-playing video games were a niche genre in North America up until Final Fantasy VII introduced the genre to a mainstream audience there,[85][] and it is the first main-line Final Fantasy game to have been released in Europe,[] where its success generated mainstream interest in RPGs.[] It popularized Japanese role-playing games outside of Japan, in addition to opening up the game console market for Western computer role-playing game developers such as BioWare.[] According to Gene Park of The Washington Post, FFVII "single-handedly put role-playing video games on the global map".[45] It also boosted sales of the original PlayStation,[] and demonstrated the advantages of CD-ROM media over ROM cartridge media.[] According to Sony Computer Entertainment founder and PlayStation architect Ken Kutaragi, Final Fantasy VII was "a driving force that propelled gaming forward" along with the PlayStation, and the game contributed to growing global awareness of Japanese popular culture along with anime.[45] According to Matt Alt, Final Fantasy VII injected "a megadose of Japanese sensibilities" into the American mainstream, including "big-eyed bushy-haired anime" characters, manga-style melodrama, "androgynous heroes" and "the very idea that video games could be meditative explorations as well as thrill rides."[]

FFVII was one of the first video games produced at a blockbuster (AAA) scale.[] It was the most expensive video game ever developed up until then,[45] and its expensive advertisement campaign was also unprecedented for a video game.[] It set a benchmark for video game graphics,[][]full motion video,[]cinematicCGI production values, and movie-like presentation, along with its innovative blend of gameplay with dynamic cinematic camerawork.[45] It also set a benchmark for orchestralvideo game music,[45][] with "Aerith's Theme" appearing on the Classic FM Hall of Fame at 16th place in ,[] and with Elizabeth Davis of Classic FM (UK) calling it "one of the most famous pieces of video game music ever written" and stating that FFVII helped introduce "a whole generation to the magic of orchestral music".[] The large number of minigames was also unprecedented for a role-playing game, inspiring numerous later titles to incorporate minigames.[]

The game's storytelling was considered revelatory for its time and resonated with most of its audience.[] The depth of its storytelling, along with its character building, emotional scenes, and cinematic production values, made it a landmark for video game storytelling.[][][] Aerith's death in particular has often been referred to as one of the most significant moments from any video game.[57][58][59] It is one of the most iconic deaths in video game history,[] is frequently cited as one of gaming's most shocking and emotional scenes,[] and cemented Sephiroth's status as one of the most infamous video game villains.[][] The scene topped IGN's list of top video game moments, calling it "a genre-defining moment" and representative of "gaming's emotional journey from kids' entertainment to modern storytelling medium".[59] Brian Taylor, writing for Kill Screen, described a cottage industry of fan theories for how to return Aerith to life or prevent her death. He compared these efforts to the letter-writing campaign to convince Charles Dickens not to let Nell, the endearing protagonist of The Old Curiosity Shop, die at the end of the book. Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game.[]

The game has inspired numerous developers. GameSpot stated that Final Fantasy VII was "the RPG that would influence every role-playing game that would follow" after it, and that its cinematic approach to storytelling was widely adopted by later RPGs.[] Its Limit Break gameplay mechanic became a core mechanic in subsequent Final Fantasy games.[] According to Samuel Roberts of Retro Gamer, the game's "character designs would shape Japanese RPGs for years to come".[]Fable creator Peter Molyneux considers FFVII to be the RPG that "defined the genre" for him.[][] BioWare founder Greg Zeschuk cited FFVII as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.[]Black Isle Studios cited FFVII as an inspiration for Planescape: Torment (). According to Maciej Miszczyk of Hardcore Gaming , FFVII's spell animations and character quests may have influenced Western computer RPGs such as Planescape: Torment and BioWare's Baldur's Gate II ().[]Media Molecule's Constantin Jupp credited FFVII with getting him into game design.[]Tim Schafer cited FFVII as one of his favorite games of all time.[]Thatgamecompany founder Jenova Chen cited FFVII as one of the biggest influences on his work and the game that inspired his adopted name (from the character Jenova).[]Grinding Gear Games designer Chris Wilson cited the Materia system of Final Fantasy VII as an influence on Path of Exile ().[]

Themes[edit]

The game is noted for its cyberpunk themes, with GamesRadar+ calling it one of the best games of the genre,[] and Harry Mackin of Paste Magazine comparing its cyberpunk city of Midgar to Akira and Blade Runner.[] Aja Romano of The Daily Dot and Philip Boyes of Eurogamer

Источник: [www.oldyorkcellars.com]

Seni1613 years ago#1

Anybody know a trick where you can get alot of money in a short period of time?

It doesnt matter how far you improve, your limit is just my beginning!

AegisOfRime13 years ago#2

I'm still in the beginning, but the Tonberries in the Tonberry missions give Gil each when killed.

dexter13 years ago#3

www.oldyorkcellars.com

People write guides for a reason you know?

Seni16 (Topic Creator)13 years ago#4

And where on the guide is the information?

It doesnt matter how far you improve, your limit is just my beginning!

Blade Da Razor13 years ago#5

It's funny when people fail at making smart remarks! :P

Gamertag: Blade Da Razor

AbsoluteSteve13 years ago#6

The absolute fastest way would be to steal 99 Phoenix Downs from Minerva, get yourself killed, sell them for nearly Gil, and repeat the progress. That does require you to be at Mission , so it's not for everyone. Tonberry Kings are a good source too, somewhat sooner.

www.oldyorkcellars.com

Phate13 years ago#7

Are the 9-?-? mission really hard? Some very hard missions aren't hard at all and some make me want to pull my hair out.

AbsoluteSteve13 years ago#8

Most noticable for me was Mako Ifrit, since he attacks ridiculously fast.

www.oldyorkcellars.com

Seni16 (Topic Creator)13 years ago#9

Thanks for the info, i read about monster who give alot of SP. Where can i find them?

It doesnt matter how far you improve, your limit is just my beginning!

ZeroKaiser13 years ago#10

Movers gives you SP a pop. Graviga/Costly Punch usually makes short work of them.

Originally Posted by olaph
'i accidently banned myself for 8 hours'

Источник: [www.oldyorkcellars.com]

Final Fantasy 7 Remake Intergrade - Money Farming Guide

Final Fantasy 7 Remake Intergrade - Money Farming Guide

Final Fantasy 7 Remake Intergrade Money Farming

In Final Fantasy VII Remake Intergrade (FF7 Remake Intergrade), Gil is the main form of currency (money) used to buy equipment (weapons, armor, accessories, Materia, and items) and pay for various services in the game. Having a good amount of money is always beneficial to keep you well-equipped as you go through the main story so taking the time to farm Gil is important.

Below are the best ways to earn money fast in the game, including the best areas to farm and recommended equipment to use.

Do Side Quests

Final Fantasy 7 Remake - How to Earn Money Fast

You can do Side Quests found to earn money and items. Completing them also unlocks more challenging quests that give more rewards. Check any available quests you might have from the menu as often as you can.

Side Quest List

Steal items and gil from enemies.

If you have obtained the Steal command Materia, you will be able to pilfer Gil and items from enemies, the latter you can sell off to earn even more money.

Materia List

FF7 Remake - How to Farm Gil

The Steal Materia is obtained after completing Chadley&#;s Magic Elements Pt.2 Battle Intel report.

Battle Intel Reports List

Use Gil Up Materia

The Gil Up Materia increases the Gil obtained for winning battles by %. It is rewarded for clearing the Two-Person Team vs High Flyers in the Shinra VR Combat Simulator.

Shinra VR Combat Simulator Guide

Источник: [www.oldyorkcellars.com]

www.oldyorkcellars.com

This is a guide to farming gil (money) quickly in Final Fantasy 7 Remake (FF7R), final fantasy 7 money making guide. In addition to early game farming spots, we will explain how you can get 10, gil in just 4 minutes after clearing the game. If you are wondering how to get more gil easily, read on!

The Gil Up Materia will increase the amount of gil you receive in battle by %. This extremely useful materia can be picked up in the Sinra Combat Simulator, located in Chapter 16 / Make sure to pick it up here when you have the chance!

How to Get the Gil Up Materia

Chadley

If you need more gil, completing the side quests that appear along the way is a great way to get it!

List of Side Quests (Odd Jobs)

Gil is most easily farmed after clearing the main story and unlocking the Chapter Selection feature. If you don't care about completing the side quests in particular and just want final fantasy 7 money making guide gil, we recommend setting them aside to clear the game as fast as possible.

In FF7 Remake, the amount of gil obtained through battle does not change based on difficulty settings. Therefore, going to easy mode will allow you to defeat enemies way quicker and farm gil more efficiently.

Chapter png

One of the easiest methods of farming gil involves playing Chapter 16 repeatedly up to the point where you enter the Shinra Building.

After defeating all of the Shinra enemies that appear at the start of Chapter 16, load up the Chapter Select screen and go back to the start of Chapter

Chapter The Belly of the Beast Story Guide & Walkthrough

Req. Time4 to 5 Minutes
Gil Gained5, Gil (10, Gil)
Exp. Gained12, Exp. (24, Exp.)

Note: The parenthesis show the values if you have the Gil Up / Exp. Up Materia equipped.

Since most of the Shinra enemies are humans and thus weak to fire, equip Fire and Magnify together in your materia slots to get through this sequence as fast as possible.

Since you will naturally stagger a ton of enemies, final fantasy 7 money making guide, equipping First Strike and ATB Stagger is also very useful, since they will allow you to continuously gain more ATB.

When using Chapter 16 to gain gil, you will simultaneously gain 12, Exp. (24, with the Exp. Up Materia), final fantasy 7 money making guide, so this sequence is great for farming gil, Exp, as well as AP, all at the same time.

All Tips & Strategies

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FFXIV Gils Farming Guide - how to earn Gold in FF14

Articles

FFXIV Gils Farming Guide - how to earn Gold in FF14

Complete guide on Gil/Gold Farming in Final Fantasy XIV with detailed descriptions of the most profitable methods

Introduction

Final Fantasy XIV, like one of the most successful MMORPGs of all time should, provides you with a lot of ways to socialize, progress your character, quest, discover lore, and of course, earn money (Gil in this case). Money-making methods present in FFXIV vary greatly; some of them require hours upon hours of grind to make them work, final fantasy 7 money making guide, while others do not consume even nearly as much of your precious time. However, those faster methods are usually riskier, require lots of experience, and sometimes force you to invest a lot of money at the start. 

This guide aims to describe the most popular, efficient, and interesting ways of making Gil in FFXIV. In order to make described methods easily comparable, we have come up with a point system. It should help you choose the Gil earning activity that suits you the most. Please remember that the Meta Game is fluid and the number of Gil earned by performing any of the below-described activities may depend on the then present state of the game (demand, supply, and all that boring economic stuff that defines the in-game market situation). 

Note: Below-described methods can be mixed, matched and sometimes even used simultaneously for increased profits, as some of them do not offer much on their own, but do not require much time either, making them ideal as additional sources of income.

Point system explanation

We have awarded a maximum of 10 points to every described farming activity in each of the following categories: Time Consumption, Fun Factor, Risk Level, Potential Profits, and Initial and Sustained Investment Needed. You can check the table below for categories explanation. 

Note: Scoring system in some categories may feel unintuitive or reversed, but this is necessary in order to make the Total Score straightforward - it's not a perfect solution, but its definitely the simplest and makes scores clear when you get the hang of it.

Also, please keep in mind that awarded scores are subjective and might vary substantially from your own experience or/and opinion!

Time Consumption - A higher number means LESS time needed for the activity (This category shows you how much time is needed in order to set your Character (or yourself) up for the said activity. Activities that are simpler to set up, and/or less time consuming will get better scores).
Fun Factor - A higher number equals MORE Fun to be had while performing said activity (this is probably the most subjective category, and your opinion may vary greatly. Less repetitive activities will get better scores, but repetitive activities that feel rewarding will get some recognition as well).
Risk Level -  Final fantasy 7 money making guide higher number means LOWER risk associated with the said activity (this shows the probability of losing money/not making a worthwhile profit when performing an activity, don’t get discouraged, however, because the real risk level will decrease gradually final fantasy 7 money making guide you gain experience).
Potential Profits - A higher number means HIGHER potential profits (this is quite straightforward; it shows how many credits an activity could earn you. Methods that will provide you with more income per hour invested will get better scores).
Initial and Sustained Investment Needed - A higher number means that LOWER initial investment is needed (some of the below-described activities will require a hefty initial investment, while others will just require time; an activity that is expensive to set up and maintain will get a low score in this category).
Total Score - This shows how easy and profitable said activity is overall, the HIGHER the final fantasy 7 money making guide, the better (keep in mind that this is just an approximate score, and you should choose the farming method that suits your play style and current situation the best; final fantasy 7 money making guide you are very low on Gil, but have a lot of time, just pick the activity that doesn’t require much investment to begin with, but is a bit more time consuming).

How to earn Gil

The Market Board Flipping
1. The Market Board Flipping
Time Consumption9 / 10
Difficulty5 / 10
Risk Level6 / 10
Potential Profits10 / 10
Initial and Sustained Investment Needed4 / 10
Total Score34 / 50
Description - The Market board is a great source of Gil, and you don't have to craft/gather items yourself to make a profit there! All you need is a large initial investment. You can resell raw materials, items, consumables, etc., or even try to manipulate the prices.

General Strategy - Arm yourself with an excel spreadsheet or a pen and piece of paper (if you like to be old school), and start the slow data gathering process. Search for in-demand items and write down their prices and, after some time, do it again, and again, and again, until you know the exact value of every worthwhile item. The data-gathering part is necessary to minimize risks and maximize profit potential. Of course, you can just go in blind, but that defeats the purpose and leaves you without a Gil to your soul, most os the time. Now, that you have the information, you can use it as a Gil-making weapon. Start to buy items listed on the Market board below the actual value and resell them for their actual price.

Note: Remember that Market board prices are fluid and you are always at risk of losing Gil on some transactions, but if you think, final fantasy 7 money making guide, analyze, and keep your head cool, you will always make a great profit in the end.

Tips and Tricks
  1. Know your margins. You have to resell an item for at least a 10% higher price to break even. Margins below 20% are generally not worth it unless large quantities of items (or rare and expensive ones) are involved.
  2. Certain websites track market prices and have vast transaction databases, you can use them to your advantage and skip the data-gathering part (but we still recommend you gather some information yourself, as doing it will let you understand the market much better).
  3. Don't list all your items of a said type at a time, store part of them (or all of them - depending on current price) instead, and post them later. This will allow you to save Gil on fees and prevent market flooding.
  4. Don't rush your auctions, it is better to wait for the prices to stabilize on a reasonable level before creating your auctions. Rush is the worst enemy of steady profit.
  5. Periods, when prices are plummeting down can be a good time for restocking your warehouse with items for future auctions (invest your money and be patient! - the prices will most likely get back up to normal). This may be quite risky, do it only final fantasy 7 money making guide you have gathered enough data and are reasonably sure that the price will rise again.
  6. Times when servers are more populated (Weekends, Final fantasy 7 money making guide, etc.) are the periods when the prices are generally higher than normal (because more people are buying stuff), sell your stashed items in those periods to maximize profits.

 

Crafting
2, final fantasy 7 money making guide. Crafting
Time Consumption8 / 10
Difficulty7 / 10
Risk Level6 / 10
Potential Profits7 / 10
Initial and Sustained Investment Needed5 / 10
Total Score33 / 50
Description - High-Quality Gear is constantly in high demand, take advantage of it and make a good profit by meeting this demand.

General Strategy -  This method requires you to have a High-Level Crafting Class, so it can be quite expensive and/or time-consuming at the start if you didn't level it up yet. The combined price of materials is most of the time much lower than the price of a ready Gear piece, which creates a room for profit. There are two main approaches to this method. First - you gather all crafting materials by yourself. This way you maximize net profit at the expense of time. Doing this minimizes the initial investments and allows you to maximize your profits from gathering. Second - you buy crafting materials on the market. This way you minimize time consumption at the expense of profits. Doing this requires a big initial investment, but if you have some Gil already, you might as well use it to make even more.

Note: Remember about market fees!

Tips and Tricks
  1. Always check your margins and identify the in-demand items, analyzing the market will allow you to concentrate on the most lucrative crafts.
  2. Certain websites can help you track market transactions. Use this to your advantage.
  3. Undercut your competition, but if the price becomes too low - wait. Being patient will allow you to avoid Gil loses caused by market price fluctuations. Undercutting by 1 is the best strategy, as it ensures that the price stays high for longer.
  4. If the delivery fee is higher than the jump cost, you should travel to the city from where an item was placed in order to save money.
Farming Duty Roulettes
3. Farming Duty Roulettes
Time Consumption4 / 10
Difficulty7 / 10
Risk Level9 / 10
Potential Profits4 / 10
Initial and Sustained Investment Needed8 / 10
Total Score32 / 50
Description - Duty Roulettes offer daily rewards, including Gil, Grand Company Seals, and Allaagan Tomestones that can be exchanged for endgame gear.
General Strategy - Go into a Dungeon with a random party, push your way through trash and bosses, final fantasy 7 money making guide, and collect your rewards. Roulette rewards are just an addition here, as a lot of the profit comes straight from killed monsters in a form of loot. This method is rather time-consuming but does not have high requirements and can award you with a decent profit if you invest enough time. It is also well-suited for Players who can't stand repetitive tasks like gathering, final fantasy 7 money making guide, thanks to its randomized nature. There is no denying that these will also get old after a while, but running through Dungeons will always be more engaging than simple farming. If you like to explore in-game content while also making some profit, this method is a good choice.
Tips and Tricks
  1. To queue for a Random Duty, use the Roulette option in the duty finder
  2. Queuing as a Tank/Healer is often a good idea, as these roles are rarer than Damage Dealers and will often receive the "In Need" Bonus in a form of additional Gil. On top of that, your queue times will be much shorter, as the rest of the party will often be waiting for you. Take advantage of this if you want to maximize your profits.
  3. Queuing up with friends can increase the Fun Factor and make Daily Roulettes a great pretext for socializing with a guild, for example (but also eliminates the "in need" bonus from the equation.
  4. Making Duty Roulettes a daily habit will strengthen your budget significantly and be a worthy addition to your Gil-making routine.
Retainer Ventures
4. Retainer Ventures
Time Consumption10 / 10
Difficulty6 / 10
Risk Level8 / 10
Potential Profits1 / 10
Initial and Sustained Investment Needed6 / 10
Total Score31 / 50
Description - You can assign tasks to your Retainers and send them on missions to collect items for you.

General Strategy - Firstly, you have to unlock Retainer Ventures; to do it, complete "The Scions of the Seventh Dawn" Quest, hire at least a single Retainer and complete 1 of 3 lvl 17 quests in 3 major cities:

  • Limsa Lominsa Lower Deks - "An Ill-conceived Venture (Limsaa Lominsa)" Quest, (9, 11)
  • New Gridania - "An Ill-conceived Venture (Gridania)" Quest, (, )
  • Ul'dah - Steps of Nald - "An Ill-conceived Venture (Ul'dah)" Quest, final fantasy 7 money making guide, (9, 8)

After that, assign a Class to your retainer, provide him with gear, and send him on a Venture. Available ventures are Botany, Fishing, Mining, Hunting, Highland Exploration, Field Exploration, Waterside Exploration, Woodland Exploration, and Quick Exploration. Ventures often get you items that are not worth too much, but the real value comes in numbers and those start to add up after a while. This method, while not too profitable, can be performed unbelievably quickly, which makes it great as an on-the-side moneymaker.

Tips and Tricks
  1. Ventures generate Crafting materials that correspond with the venture type.
  2. The Higher your Retainer's Item Level, the more items he gets during ventures.
  3. Retainers with a Desciple of the Land Class assigned to them benefit from the perception (it increases the chance of obtaining high-quality items).
Gathering
5. Hunting and Gathering
Time Consumption1 / 10
Difficulty9 / 10
Risk Level8 / 10
Potential Profits3 / 10
Initial and Sustained Investment Needed8 / 10
Total Score29 / 50
Description - High-Quality materials are in high demand on the market. Gathering them can be a great source of profit if you have enough time to spare. Become a workhorse of the economy and supply the market with those materials.
General Strategy - This will require you to have a Gathering Class on your character. If you don't have it already, the high time consumption of this method will become even higher (leveling up takes time).  The gathering is the simplest of all available Gil-making methods, but it has some nuance to it nonetheless. The nuance comes from the supply-demand relation. In simple words: you want to gather materials that are in high demand constantly (check the market statistics), as they will sell quickest and for the best price. This means that you should start with research (just like with other methods that involve market usage) final fantasy 7 money making guide identify the best gathering targets. After the research final fantasy 7 money making guide complete, it is time to spend hours upon hours farming, because after all, hard-earned money smells the best, doesn't it?
Obviously, for hunting/grinding you want a character with as high DPS as possible to finish off your enemies quicker. You can check our DPS final fantasy 7 money making guide for FFXIV to find out what are the best classes in that manner. This may not directly reflect how profitable playing a certain class is, but it should still give you a general overview how fast certain classes are for PvE combat.
Tips and Tricks
  1. Grand Company levels and quests can be utilized to gather high-grade materials.
  2. The more time spent gathering, the higher the profit. You better make yourself some strong coffee
  3. Concentrate on items that sell in large quantities, this will allow you to avoid market flooding and make final fantasy 7 money making guide most out of the auction limit.

END NOTE

Final Fantasy XIV gives you one the most important things when it comes to making a profit in MMOs – the freedom of choice; you are not limited to just one Gil farming method, you can mix and match them however you like to maximize your income and minimize boredom. The activities described above are just the tip of an iceberg as far as possibilities that the game presents go, final fantasy 7 money making guide. Please remember that the most important thing is to have fun while playing. If you get bored or tired while making Gil, just take a break and do something else for a bit, or you will get fatigued and may even start to despise the game you loved. Don’t make a second job out of a game, because after all, games should be played for fun.

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below, final fantasy 7 money making guide. We also plan to add further Money-making activities to the list in the foreseeable future, so stay tuned.

Pictures used in this article are the intellectual property of Square Enix Co., Ltd.

Источник: [www.oldyorkcellars.com]

How To Earn Gil Fastest In Final Fantasy 7 Remake

Money is an important factor in gaming as developers have to take care about the in-game economics to make it fair and balanced. While this is true, as a gamer you will often be always looking to make a bit of cash every chance you get.

The currency used in Final Fantasy is called Gil, it is a powerful resource that will enable you to purchase in-game items that will help you in your quest. This guide is all about how to farm Gil fastest in Final Fantasy 7 Remake.

Money Gil Farming Guide Final Fantasy 7 Remake

Everyone is out to make a quick buck, each and every player wants to sport the best and flashiest of the weapons with matching gear. Along the way, final fantasy 7 money making guide, you will also require a ton of consumables to keep your health and stamina afloat.

The best way to earn Gil in Final Fantasy 7 Remake if you want to make money quickly is to complete side quests, this might not seem like a quick idea but there is a trick to it. The tougher your opponent is, the more Gil you stand to earn for your efforts.

While you explore through and progress in Final Fantasy 7 Remake you will learn effective ways to take down larger enemies, the more you play, the quicker you will be able to take these enemies down.

You will require a lot of Gil towards the end of the game and this is the time that you will be really efficient at taking down bosses quickly.

The last option that you are left with is to sell items that you do not need in Final Fantasy 7 Remake, this will allow you to get a certain percentage of the total cost of the amount, but if you try to purchase the same item again you will have to pay full price.

That’s all you have to know about how to farm Gil in Final Fantasy 7 Remake. Check out other guides on Final Fantasy 7 Remake too.

Источник: [www.oldyorkcellars.com]

Final Fantasy 7 Remake: How to Get Money (Gil) Fast

You won&#;t get far in Final Fantasy 7 Remake if you don&#;t regularly buy new equipment, which means you&#;ll want to learn how to get money – or, as it&#;s called in Final Fantasy, Gil – fast at some point in your playthrough. That&#;s why we&#;re here with a guide detailing how to get money fast in Final Fantasy 7 Remake.

How to Get Money (Gil) Fast in Final Fantasy 7 Remake

As with other titles in the Final Fantasy series, there are a few key methods you can use to get Gil fast in Final Fantasy 7 Remake.

One is to complete side quests you happen across throughout the game. Along with netting you a decent amount of experience upon completion, you&#;ll also get a nice sum of money from completing said quests more often than not, final fantasy 7 money making guide.

More difficult side quests will net you more money overall, final fantasy 7 money making guide, and if you can complete the side quests quickly, you&#;ll have more than enough Gil to sustain you for hours on end.

You could also complete every battle you happen upon throughout the game. Every battle you win rewards you with some Gil, and you can earn more Gil by completing battles against enemies in the latter stages of the game.

Granted, final fantasy 7 money making guide might not seem like the fastest method when you&#;re first starting Final Fantasy 7 Remake. Should you get a handle on what the best ways to defeat every enemy in the game are though, it can quickly turn into a fast and efficient means of getting money.

Last but not least, you can sell equipment and items you&#;re not using to quickly amass a stockpile of currency. You can sell items at shops throughout most of the game, and while you won&#;t get the same amount for selling an item that you would have to pay when buying it from a shop, it&#;s still a viable way to make use of items you&#;re not using anymore.

However, it should be noted that you&#;ll need to buy back any items you sell at their full price. As such, you should be careful about selling items and ensure you won&#;t need anything you sell at a later time.

That&#;s everything there is to know about how to get Gil fast in Final Fantasy 7 Remake. For more on the game, check out our guide wiki. Five ways to make money with advocare has plenty of other useful guides on topics like whether it&#;s PS4 Pro compatible or what the download and install size is.

Источник: [www.oldyorkcellars.com]

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